CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Establish Kingdom of Toledo

Establish a new … Kingdom based in K Toledo

Since the fall of the Visigothic kingdom to the Moors, C Toledo has been relegated. As the capital of a new … realm, it will once more be a seat of kings.

Requirements

The lines the game itself shows for this decision's conditions:

  • C Toledo is your Realm Capital
  • Your Culture has Iberian Heritage
  • Your Faith is Mozarabic Church, or was created from it
  • You Hold and Completely Control any Duchy which De Jure borders the D Toledo, and which is part of a Kingdom with more than two De Jure Duchies
Shown to a character when (is_shown) (24 lines of game script)
culture ?= {
	has_cultural_pillar = heritage_iberian
}
rite ?= rite:mozarabic_church
title:e_spain = {
	any_in_de_jure_hierarchy = {
		any_title_to_title_neighboring_and_across_water_duchy = {
			this = title:d_toledo
		}
		de_jure_liege = {
			any_in_de_jure_hierarchy = {
				count > 2
				tier = tier_duchy
			}
		}
	}
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:form_toledo_decision
	}
}
has_fp2_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Can be taken when (is_valid) (33 lines of game script)
top_liege = this
custom_tooltip = {
	text = found_kingdom_toledo_capital_tt
	capital_county = title:c_toledo
}
custom_tooltip = {
	text = found_kingdom_toledo_culture_tt
	culture = {
		has_cultural_pillar = heritage_iberian
	}
}
custom_tooltip = {
	text = found_kingdom_toledo_faith_tt
	rite = rite:mozarabic_church
}
completely_controls = title:d_toledo
custom_tooltip = {
	text = found_kingdom_toledo_duchy_tt
	any_held_title = {
		title_tier = duchy
		is_titular = no
		NOT = {
			this = title:d_toledo
		}
		root = {
			completely_controls = prev
		}
		any_title_to_title_neighboring_and_across_water_duchy = {
			this = title:d_toledo
		}
	}
}
is_landed = yes

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (16 lines of game script)
save_scope_as = toledo_former
gain_heroic_legend_seed_tooltip_effect = yes
fp2_struggle_found_kingdom_toledo_empire_effect = yes
save_scope_value_as = {
	name = has_kingdom_toledo_absorb_list_been_created
	value = yes
}
trigger_event = fp2_other_decisions.1100
add_to_global_variable_list = {
	name = unavailable_unique_decisions
	target = flag:form_toledo_decision
}
set_global_variable = {
	name = form_toledo_decision
	value = scope:toledo_former
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).