
Major decision · Major Decisions
Establish Kingdom of Toledo
Establish a new … Kingdom based in K Toledo
Since the fall of the Visigothic kingdom to the Moors, C Toledo has been relegated. As the capital of a new … realm, it will once more be a seat of kings.
Requirements
The lines the game itself shows for this decision's conditions:
- C Toledo is your Realm Capital
- Your Culture has Iberian Heritage
- Your Faith is Mozarabic Church, or was created from it
- You Hold and Completely Control any Duchy which De Jure borders the D Toledo, and which is part of a Kingdom with more than two De Jure Duchies
Shown to a character when (is_shown) (24 lines of game script)
culture ?= {
has_cultural_pillar = heritage_iberian
}
rite ?= rite:mozarabic_church
title:e_spain = {
any_in_de_jure_hierarchy = {
any_title_to_title_neighboring_and_across_water_duchy = {
this = title:d_toledo
}
de_jure_liege = {
any_in_de_jure_hierarchy = {
count > 2
tier = tier_duchy
}
}
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:form_toledo_decision
}
}
has_fp2_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (33 lines of game script)
top_liege = this
custom_tooltip = {
text = found_kingdom_toledo_capital_tt
capital_county = title:c_toledo
}
custom_tooltip = {
text = found_kingdom_toledo_culture_tt
culture = {
has_cultural_pillar = heritage_iberian
}
}
custom_tooltip = {
text = found_kingdom_toledo_faith_tt
rite = rite:mozarabic_church
}
completely_controls = title:d_toledo
custom_tooltip = {
text = found_kingdom_toledo_duchy_tt
any_held_title = {
title_tier = duchy
is_titular = no
NOT = {
this = title:d_toledo
}
root = {
completely_controls = prev
}
any_title_to_title_neighboring_and_across_water_duchy = {
this = title:d_toledo
}
}
}
is_landed = yesAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (16 lines of game script)
save_scope_as = toledo_former
gain_heroic_legend_seed_tooltip_effect = yes
fp2_struggle_found_kingdom_toledo_empire_effect = yes
save_scope_value_as = {
name = has_kingdom_toledo_absorb_list_been_created
value = yes
}
trigger_event = fp2_other_decisions.1100
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:form_toledo_decision
}
set_global_variable = {
name = form_toledo_decision
value = scope:toledo_former
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).