Scripted trigger · The Fate of Iberia files
fp2_character_interloper_in_struggle_trigger
fp2_character_interloper_in_struggle_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 25 (7 lines). No parameters.
fp2_character_interloper_in_struggle_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 25 of its file. It takes no parameters: fp2_character_interloper_in_struggle_trigger = yes (or no). The game's script calls it in 5 places, among them Status Quo (decision), Death of a … (event fp2_struggle.1020) and five_year_struggle_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Any character struggle:
involvement = interloperis_struggle_type = iberian_struggle
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
fp2_character_interloper_in_struggle_trigger = {
has_fp2_dlc_trigger = yes
any_character_struggle = {
involvement = interloper
is_struggle_type = iberian_struggle
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_character_interloper_in_struggle_trigger.
Decisions (1)
Events (1)
- Death of a …
fp2_struggle.1020
On actions (the game's own hooks) (1)
- five_year_struggle_playable_pulse
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.