CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_character_interloper_in_struggle_trigger

fp2_character_interloper_in_struggle_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 25 (7 lines). No parameters.

fp2_character_interloper_in_struggle_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 25 of its file. It takes no parameters: fp2_character_interloper_in_struggle_trigger = yes (or no). The game's script calls it in 5 places, among them Status Quo (decision), Death of a … (event fp2_struggle.1020) and five_year_struggle_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

What it checks

  • Any character struggle:
    • involvement = interloper
    • is_struggle_type = iberian_struggle

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
fp2_character_interloper_in_struggle_trigger = {
	has_fp2_dlc_trigger = yes
	any_character_struggle = {
		involvement = interloper
		is_struggle_type = iberian_struggle
	}
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_character_interloper_in_struggle_trigger.

Decisions (1)

Events (1)

On actions (the game's own hooks) (1)

  • five_year_struggle_playable_pulse

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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