
Major decision · Major Decisions
Secure the Mediterranean
Claim ownership over the Mediterranean
With key islands across the Mediterranean secured and acting as watchtowers of the sea, it is time for us to claim ownership over the waves.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (17 lines of game script)
exists = dynasty
OR = {
completely_controls = title:d_sardinia
completely_controls = title:d_sicily
AND = {
completely_controls = title:d_mallorca
completely_controls = title:d_corsica
}
}
has_fp2_dlc_trigger = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_secured_the_mediterranean
}
}
is_playable_character = yesAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (5 lines of game script)
completely_controls = title:d_mallorca completely_controls = title:d_sardinia completely_controls = title:d_corsica completely_controls = title:d_sicily is_landed = yes
As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
- Unlocks the Mediterranean Conquest Casus Belli, allowing you to conquer any county along the shores of the Mediterranean for the duration of the House modifier while you control the …
Effect (91 lines of game script)
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_secured_the_mediterranean
}
root = {
save_scope_as = mediterranean_conqueror
house = {
save_scope_as = mediterranean_house
}
}
title:d_mallorca = {
save_scope_as = mallorca
}
title:d_sardinia = {
save_scope_as = sardinas
}
title:d_sicily = {
save_scope_as = sicily
}
title:k_mediterranean_sea = {
save_scope_as = mediterranean_title
}
every_player = {
limit = {
this != ROOT
any_held_title = {
title_province = {
geographical_region = dlc_fp2_mediterranean_shoreline
}
}
}
send_interface_message = {
type = event_generic_bad_with_text
title = secure_mediterranean_decision.involved_notif
desc = secure_mediterranean_decision.involved_notif_desc
left_icon = scope:mediterranean_conqueror
show_as_tooltip = {
scope:mediterranean_conqueror = {
house = {
add_house_modifier = {
modifier = fp2_controls_the_mediterranean_house_modifier
years = 100
}
}
dynasty = {
add_dynasty_prestige = major_prestige_gain
}
}
}
}
}
house = {
add_house_modifier = {
modifier = fp2_controls_the_mediterranean_house_modifier
years = 100
}
}
dynasty = {
add_dynasty_prestige = major_prestige_gain
}
custom_tooltip = secure_mediterranean_decision.a
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = yes
}
title:k_mediterranean_sea = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
title:d_mallorca = {
set_de_jure_liege_title = title:k_mediterranean_sea
}
title:d_sardinia = {
set_de_jure_liege_title = title:k_mediterranean_sea
}
title:d_corsica = {
set_de_jure_liege_title = title:k_mediterranean_sea
}
title:d_sicily = {
set_de_jure_liege_title = title:k_mediterranean_sea
}
hidden_effect = {
title:k_mediterranean_sea = {
set_de_jure_liege_title = title:e_italy
}
trigger_event = iberia_north_africa.2105
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.