Interaction · Hostile actions
Disinherit a Child
Remove the recipient from the Line of Succession
What you need
You
To send it
To see it in the menu
- If played by the AI:
- Is a Dynasty Head
- Does not have the Trait: Forgiving
- Is at not War
- The target is not you
- Your dynasty: The Dynasty has the Pragmatic Roots Legacy
The character you target
To send it
- Does not have a Strong Hook on you
To see it in the menu
- Does not have the Trait: Disinherited
Disinherit a Child is a hostile character interaction in Crusader Kings III. You need: You have 350, Is a parent of the target and Culture does not have the Mystical Ancestors Tradition. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. It costs Prestige (from 150). It needs The Fate of Iberia. Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.
Quick answers (3)
- What are the requirements for Disinherit a Child in CK3?
- You: You have 350, Is a parent of the target and Culture does not have the Mystical Ancestors Tradition. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Disinherit a Child?
- Yes: it is accepted automatically.
- How much does Disinherit a Child cost?
- Prestige (from 150) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
None of these
One of these
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_lossor
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss
Then
- Stress and fulfillment impact: by trait: Forgiving +20, Compassionate +20
- Tyranny +30
When it is accepted automatically
- The character you target: Event char_interaction.0020
Events it fires: char_interaction.0020
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (21 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_dynast = yes
NOT = {
has_trait = forgiving
}
is_at_war = no
}
is_shown = has_fp2_dlc_trigger = yes
scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor.dynasty ?= {
this = scope:recipient.dynasty
has_dynasty_perk = fp2_coterie_legacy_5
}
scope:recipient = {
NOT = {
has_trait = disinherited
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Can be sent when (is_valid…) (41 lines of game script)
scope:puppet_or_actor = {
prestige >= major_prestige_value
}
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
trigger_if = {
limit = {
scope:recipient = {
NOR = {
is_child_of = scope:puppet_or_actor
is_grandchild_of = scope:puppet_or_actor
is_great_grandchild_of = scope:puppet_or_actor
}
}
}
custom_description = {
scope:recipient.top_liege = scope:puppet_or_actor.top_liege
subject = scope:puppet_or_actor
text = same_realm_as
}
}
custom_tooltip = {
text = cannot_take_overt_hostile_actions_against_diarch.tt
NOT = {
scope:recipient ?= scope:puppet_or_actor.diarch
}
}
scope:puppet_or_actor = {
is_parent_of = scope:recipient
}
custom_description = {
scope:puppet_or_actor.culture = {
NOT = {
has_cultural_parameter = cannot_disherit
}
}
text = mystical_ancestors_disinherit
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Effects (on_send, on_accept, on_decline) (66 lines of game script)
on_accept = scope:puppet_or_actor = {
if = {
limit = {
NOT = {
sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
}
}
stress_and_fulfillment_impact = {
forgiving = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
}
}
add_tyranny = massive_tyranny_value
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = disinherit_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
show_as_tooltip = {
disinherit_effect = {
DISINHERITOR = scope:puppet_or_actor
}
}
}
}
}
}
hidden_effect = {
if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = disinherit_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
show_as_tooltip = {
disinherit_effect = {
DISINHERITOR = scope:puppet_or_actor
}
}
}
}
}
}
}
scope:recipient = {
disinherit_effect = {
DISINHERITOR = scope:puppet_or_actor
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_disinheritance.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0020
}As written in game/common/character_interactions/00_dynast_interactions.txt.
- Category
- Hostile actions
- Cost: Prestige
- from 150
- DLC
- The Fate of Iberia
- In the menu
- under More…
- ID
disinherit_children_interaction
Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.