Scripted trigger
eligible_for_scientific_apparatus_armillary_sphere_trigger
eligible_for_scientific_apparatus_armillary_sphere_trigger = { CHARACTER = … }game/common/scripted_triggers/00_artifact_triggers.txt, line 2195 (25 lines). Parameters: $CHARACTER$.
eligible_for_scientific_apparatus_armillary_sphere_trigger is a scripted trigger in Crusader Kings III, written at line 2195 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them fund_inspiration_0061_option_scientific_apparatus_trigger (local trigger) and roll_scientific_apparatus_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
eligible_for_scientific_apparatus_armillary_sphere_trigger = {
has_fp2_dlc_trigger = yes
$CHARACTER$ = {
culture = { has_innovation = innovation_armilary_sphere }
OR = {
# Wide spread in the Arabic world fairly early.
has_court_language = language_arabic
has_court_language = language_iranian #FP3 addition
knows_language = language_arabic
# Becomes commonplace towards the end of the period.
culture = { has_cultural_era_or_later = culture_era_late_medieval }
trigger_if = {
limit = { has_royal_court = yes }
OR = {
has_court_language = language_arabic
# Nerds can import the knowledge.
has_court_type = court_scholarly
}
}
}
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls eligible_for_scientific_apparatus_armillary_sphere_trigger.
Scripted triggers inside an event file (1)
- fund_inspiration_0061_option_scientific_apparatus_trigger
Scripted effects (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.