Scripted trigger · The Fate of Iberia files
fp2_eligible_for_yearly_events_trigger
fp2_eligible_for_yearly_events_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 708 (15 lines). No parameters.
fp2_eligible_for_yearly_events_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 708 of its file. It takes no parameters: fp2_eligible_for_yearly_events_trigger = yes (or no). The game's script calls it in 2 places, among them fp1_yearly_events (on action) and fp3_yearly_events (on action). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
One of these
- Any character struggle:
involvement = involvedis_struggle_type = iberian_struggle
or
Their culture: The Culture has the Iberian Cultural Pillaror
Their capital province: Is in the Iberia region
- Any character struggle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
fp2_eligible_for_yearly_events_trigger = {
has_fp2_dlc_trigger = yes
OR = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
culture = {
has_cultural_pillar = heritage_iberian
}
capital_province ?= {
geographical_region = world_europe_west_iberia
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_eligible_for_yearly_events_trigger.
On actions (the game's own hooks) (2)
- fp1_yearly_events
- fp3_yearly_events
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.