Scripted effect
accolade_defender_war_end_glory_gain_low_effect
accolade_defender_war_end_glory_gain_low_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 1333 (43 lines). No parameters.
accolade_defender_war_end_glory_gain_low_effect is a scripted effect in Crusader Kings III, written at line 1333 of its file. It takes no parameters: accolade_defender_war_end_glory_gain_low_effect = yes. The game's script calls it in 50 places, among them ……-… Vassalization War (Dynastic Cycle) (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
little wars when the defender wins
What it does
If
a check the game hides
Then
If
tier_difference = { target = scope:attacker value <= -3 }
Then
- Due to … high Rank, each of … Acclaimed Knights:
add_glory = medium_glory_gain
Else if
tier_difference = { target = scope:attacker value = -2 }
Then
- Due to … high Rank, each of … Acclaimed Knights:
add_glory = minor_glory_gain
Else if
tier_difference = { target = scope:attacker value = -1 }
Then
- Due to … high Rank, each of … Acclaimed Knights:
add_glory = minimal_glory_gain
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
accolade_defender_war_end_glory_gain_low_effect = {
if = {
limit = {
has_dlc_feature = accolades
}
if = {
limit = {
tier_difference = {
target = scope:attacker
value <= -3
}
}
every_active_accolade = {
custom = custom.defender_every_active_accolade
add_glory = medium_glory_gain
}
}
else_if = {
limit = {
tier_difference = {
target = scope:attacker
value = -2
}
}
every_active_accolade = {
custom = custom.defender_every_active_accolade
add_glory = minor_glory_gain
}
}
else_if = {
limit = {
tier_difference = {
target = scope:attacker
value = -1
}
}
every_active_accolade = {
custom = custom.defender_every_active_accolade
add_glory = minimal_glory_gain
}
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls accolade_defender_war_end_glory_gain_low_effect.
Casus belli (49)
- ……-… Vassalization War (Dynastic Cycle)
- Adventurer Invasion
- Adventurer Invasion
- Adventurer Invasion
- Adventurer Invasion
- Artifact
43 more
- Bring Under Tribute
- Chinese Consolidation War
- Chinese Consolidation War
- Claim
- County Conquest
- De Jure
- Demand Fealty
- Diarch Seizure
- Dissolve Empire
- Ducal Conquest
- Duchy Conquest
- Duchy Expansion
- Excommunication
- Expand Dominance
- Holy
- Holy Relic Reclamation
- Humiliation War
- Humiliation War
- Iberian Reclamation
- Imperial County Pacification
- Imperial Expedition
- Imperial Reconquest
- Imperial Reconquest of Japan (De Jure)
- Individual De Jure County
- Individual De Jure Duchy
- Laudabiliter Conquest
- Legendary Adventure
- Migration War
- Naval Duchy Expansion
- Nomadic Duchy Quarrel
- Plunder for Contribution
- Raiktor's Claim
- Raze Capital Temple Complex
- Remove Regent
- Resist Capture
- Retaliation War
- Seize Imperial Duchy
- Seize Peripheral Duchy
- Sovereignty War
- Sponsored Administrative War
- Varangian Adventurer
- Vassalization
- Viking Adventurer
On actions (the game's own hooks) (1)
- on_war_invalidated
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.