Scripted trigger
valid_camp_officer_trigger
valid_camp_officer_trigger = { OFFICER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 1389 (5 lines). Parameters: $OFFICER$.
valid_camp_officer_trigger is a scripted trigger in Crusader Kings III, written at line 1389 of its file. A call passes 1 parameter: OFFICER. The game's script calls it in 34 places, among them Archer Captain (court position), Armorer (court position) and Bodyguard (court position). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
The comment above it in the file
canp officers valid character triggers
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
valid_camp_officer_trigger = {
scope:employee = {
$OFFICER$_validity_trigger = { EMPLOYER = scope:liege }
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_camp_officer_trigger.
Court positions (34)
28 more
- Chief Cook
- Chief Engineer
- Chief Forager
- Court Artificer
- Cultural Emissary
- Elephantry Captain
- Garuda
- Head Groom
- Head Porter
- Heavy Cavalry Captain
- Heavy Infantry Captain
- Horse Archer Captain
- Huntsman
- Kenneler
- Laureate
- Light Cavalry Captain
- Light Infantry Captain
- Man-Haggler
- Master Bard
- Master of Arms
- Master of Spoils
- Master Thief
- Personal Physician
- Pike Captain
- Quartermaster
- Second
- Stooge
- Witness
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.