CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Royal court

Cultural Emissary

Cultural Emissary is a court position in Crusader Kings III; its aptitude rests on Diplomacy. At excellent aptitude it gives Different Culture Opinion +20, Different Faith Opinion +20, Different faith county opinion -25%. Aptitude also comes from Just (+15), Gregarious (+15) and Diplomat (+30). Base salary 0.12 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.

Quick answers (3)
What makes a good Cultural Emissary in CK3?
Diplomacy Skill Diplomacy × 2.5 (max 50), Just +15, Gregarious +15, Diplomat +30 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Cultural Emissary give?
Terrible: Different Culture Opinion +2, Different Faith Opinion +2, Different faith county opinion -5%; Poor: Different Culture Opinion +5, Different Faith Opinion +5, Different faith county opinion -10%; Average: Different Culture Opinion +10, Different Faith Opinion +10, Different faith county opinion -15%; Good: Different Culture Opinion +15, Different Faith Opinion +15, Different faith county opinion -20%; Excellent: Different Culture Opinion +20, Different Faith Opinion +20, Different faith county opinion -25%.
What tasks can the Cultural Emissary do?
Commend Legend Abroad, Flatter Dignitaries and Accommodate Tributaries.

The purpose of the Cultural Emissary is to promote understanding between different cultures by way of celebration and reverence.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Cultural Emissary

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Diplomacy SkillDiplomacy × 2.5 (max 50)
Just+15
Gregarious+15
Diplomat+30
Learning the Ropes+10

The holder gets

Tasks

  • Commend Legend Abroad

    This character will travel your realm and beyond to convince Vassals and neighboring Rulers to make your legend their Promoted Legend

    Every year, one of your Vassals or neighboring Rulers may make your legend their Promoted Legend. Higher levels of Aptitude will increase the chances of this occurring.

  • Flatter Dignitaries

    This character will make sure that the cups of those you care for the most runneth over with vigor.

    Costs 0.05 prestige a month

  • Accommodate Tributaries

    This character will make certain that the tributaries will fall in line with their suzerain, with whatever means necessary.

    Cultural Acceptance will be increased by … between … and Tributary Cultures every year (max 50)

Who may hire it (valid_position) (3 lines of game script)
dynasty ?= {
	has_dynasty_perk = ep1_culture_legacy_4
}

As written in game/common/court_positions/types/00_court_positions.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = cultural_emissary
}

As written in game/common/court_positions/types/00_court_positions.txt.

Shown when (is_shown) (7 lines of game script)
trigger_if = {
	limit = {
		is_ai = yes
		highest_held_title_tier <= tier_county
	}
	always = no
}

As written in game/common/court_positions/types/00_court_positions.txt.

Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.