
Royal court
Master of the Hunt
Master of the Hunt is a court position in Crusader Kings III; its aptitude rests on Prowess. At excellent aptitude it gives Lifestyle Hunter Trait Experience Gain +20%. Aptitude also comes from Lifestyle Hunter (+20 to +40), Brave (+5) and Beastmaster (+10). Base salary 0.12 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.
Quick answers (3)
- What makes a good Master of the Hunt in CK3?
- Prowess Skill Prowess × 2 (max 50), Learning Skill Learning × 1.5 (max 50), Lifestyle Hunter +20 to +40, Brave +5, Craven -10, Beastmaster +10, Taking Children to Hunt +10, Domicile +20 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Master of the Hunt give?
- Terrible: Lifestyle Hunter Trait Experience Gain +2%; Poor: Lifestyle Hunter Trait Experience Gain +5%; Average: Lifestyle Hunter Trait Experience Gain +8%; Good: Lifestyle Hunter Trait Experience Gain +14%; Excellent: Lifestyle Hunter Trait Experience Gain +20%.
- What tasks can the Master of the Hunt do?
- Track Regular Game, Track Dangerous Game and Track Legendary Game.
The Master of the Hunt is responsible for any hunting parties that members of their Liege's court arrange. They are also in charge of the kennels and the dogs within it.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
• Activity Hunt Success Chance increases with Aptitude
What makes a good Master of the Hunt
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Prowess Skill | Prowess × 2 (max 50) |
| Learning Skill | Learning × 1.5 (max 50) |
| Lifestyle Hunter | +20 to +40 |
| Brave | +5 |
| Craven | -10 |
| Beastmaster | +10 |
| Taking Children to Hunt | +10 |
| Domicile | +20 |
| Learning the Ropes | +10 |
The holder gets
Tasks
Track Regular Game
Your Master of the Hunt will track down regular game, such as foxes or deer, that would yield an average amount of prestige to hunt.
Every year your Master of the Hunt has a chance of Sighting regular game for you to Activity Hunt The frequency of Sightings increases with Aptitude (max one Sighting every 3 years)
- Prestige+0.25/month
- Stress Gain-20%
Track Dangerous Game
Your Master of the Hunt will track down dangerous game, such as wolves or bears, that would yield a lot of prestige to hunt.
Every year your Master of the Hunt has a chance of Sighting dangerous game for you to Activity Hunt The frequency of Sightings increases with Aptitude (max one Sighting every 3 years)
- Prestige+0.5/month
Track Legendary Game
Your Master of the Hunt will attempt to track down legendary beasts that would yield an enormous of prestige to hunt.
Every year your Master of the Hunt has a small chance of Sighting legendary game for you to Activity Hunt The frequency of Sightings increases with Aptitude (max one Sighting every 3 years)
- Prestige+1/month
- Stress Gain+20%
Other rooms and names
Some governments and cultures call it Master of the Chase, Supervisor of Hunts.
The game picks the room by the ruler's government or culture.
Who may hire it (valid_position) (9 lines of game script)
OR = {
is_landed_or_landless_administrative_or_theocratic = yes
government_has_flag = government_is_nomadic
}
NOT = {
culture = {
has_cultural_parameter = cannot_hunt
}
}As written in game/common/court_positions/types/00_court_positions.txt.
Who may hold it (valid_character) (10 lines of game script)
scope:employee = {
master_of_hunt_validity_trigger = {
EMPLOYER = scope:liege
}
NOT = {
culture = {
has_cultural_parameter = cannot_hunt
}
}
}As written in game/common/court_positions/types/00_court_positions.txt.
Shown when (is_shown) (11 lines of game script)
OR = {
is_landed_or_landless_administrative_or_theocratic = yes
government_has_flag = government_is_nomadic
}
trigger_if = {
limit = {
is_ai = yes
highest_held_title_tier <= tier_county
}
always = no
}As written in game/common/court_positions/types/00_court_positions.txt.
Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.
