CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Royal court

Master of the Horse

Master of the Horse is a court position in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Knight Effectiveness +8%, Travel Speed +8%, Number of Knights +3. Aptitude also comes from Calm (+15), Overseer (+15) and Gallant (+15). Base salary 0.25 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.

Quick answers (3)
What makes a good Master of the Horse in CK3?
Martial Skill Martial × 2.5 (max 50), Prowess Skill Prowess × 2 (max 50), Calm +15, Overseer +15, Gallant +15, Domicile +20 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Master of the Horse give?
Terrible: Knight Effectiveness +1%, Travel Speed +1%; Poor: Knight Effectiveness +2%, Travel Speed +2%, Number of Knights +1; Average: Knight Effectiveness +3%, Travel Speed +3%, Number of Knights +2; Good: Knight Effectiveness +5%, Travel Speed +5%, Number of Knights +2; Excellent: Knight Effectiveness +8%, Travel Speed +8%, Number of Knights +3.
What tasks can the Master of the Horse do?
Oversee Breeding and Warhorse Grooming.

The Master of the Horse is responsible for their Liege's majestic steeds and stables. They have their work cut out for them since a well-kept horse is a boon both on the battlefield and on the road.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Master of the Horse

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Martial SkillMartial × 2.5 (max 50)
Prowess SkillProwess × 2 (max 50)
Calm+15
Overseer+15
Gallant+15
Domicile+20
Learning the Ropes+10

The holder gets

Tasks

  • Oversee Breeding

    This character is tasked with overseeing the breeding of the royal stables.

  • Warhorse Grooming

    Only the best of steeds is worthy of a warlike ruler.

Other rooms and names

Some governments and cultures call it Prefect of the Stables, Stablemaster.

The game picks the room by the ruler's government or culture.

Who may hire it (valid_position) (2 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
highest_held_title_tier >= tier_duchy

As written in game/common/court_positions/types/00_court_positions.txt.

Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
	master_of_horse_validity_trigger = {
		EMPLOYER = scope:liege
	}
}

As written in game/common/court_positions/types/00_court_positions.txt.

Shown when (is_shown) (11 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
NOT = {
	government_has_flag = government_is_nomadic
}
trigger_if = {
	limit = {
		is_ai = yes
		highest_held_title_tier <= tier_county
	}
	always = no
}

As written in game/common/court_positions/types/00_court_positions.txt.

Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.