
Royal court
High Almoner
High Almoner is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Monthly Piety +20%. Aptitude also comes from Is part of the Clergy (+20), Generous (+20) and Theologian (+20). Base salary 0.12 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.
Quick answers (3)
- What makes a good High Almoner in CK3?
- Learning Skill Learning × 2.5 (max 50), Is part of the Clergy +20, Generous +20, Theologian +20, Compassionate +20, Greedy -10, Profligate -10, Avaricious -10, Monastic Communities +20, Plenty to Donate +30 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the High Almoner give?
- Terrible: Monthly Piety +2%; Poor: Monthly Piety +5%; Average: Monthly Piety +10%; Good: Monthly Piety +15%; Excellent: Monthly Piety +20%.
- What tasks can the High Almoner do?
- Divine Charity and Appease Zealots.
The High Almoner is in charge of distributing alms to the deserving poor and other subjects in need.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
- Monthly Piety+10%
Good60+
- Monthly Piety+15%
Excellent80+
- Monthly Piety+20%
What makes a good High Almoner
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Learning Skill | Learning × 2.5 (max 50) |
| Is part of the Clergy | +20 |
| Generous | +20 |
| Theologian | +20 |
| Compassionate | +20 |
| Greedy | -10 |
| Profligate | -10 |
| Avaricious | -10 |
| Monastic Communities | +20 |
| Plenty to Donate | +30 |
| Learning the Ropes | +10 |
The holder gets
- Piety+0.1/month
- Monthly Piety+5%
- Monthly Learning Lifestyle Experience+10%
Tasks
Divine Charity
This character is tasked with arranging charity in your name.
- Piety+1/month
Appease Zealots
This character will drum up your name in the eyes of the pious vassals of the realm.
Other rooms and names
The game picks the room by the ruler's government or culture.
Who may hire it (valid_position) (21 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
trigger_if = {
limit = {
rite ?= {
rite_has_parameter = tenet_philanthropia_high_almoner_court_position
}
}
highest_held_title_tier >= tier_county
}
trigger_else_if = {
limit = {
government_has_flag = government_is_ecclesiastical
any_held_title = {
has_clerical_region = yes
}
}
highest_held_title_tier >= tier_duchy
}
trigger_else = {
highest_held_title_tier >= tier_kingdom
}As written in game/common/court_positions/types/00_court_positions.txt.
Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
high_almoner_validity_trigger = {
EMPLOYER = scope:liege
}
}As written in game/common/court_positions/types/00_court_positions.txt.
Shown when (is_shown) (13 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
NOR = {
government_has_flag = government_is_nomadic
government_has_flag = government_is_celestial
government_has_flag = government_is_mandala
}
trigger_if = {
limit = {
is_ai = yes
highest_held_title_tier <= tier_county
}
always = no
}As written in game/common/court_positions/types/00_court_positions.txt.
Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.
