
Royal court
Chief Qadi
Chief Qadi is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Monthly Piety +10%, Stewardship +3. Aptitude also comes from Dynasty has Fp3 Khvarenah Legacy 1 (+10), Generous (+15) and Just (+15). Base salary 0.12 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.
Quick answers (3)
- What makes a good Chief Qadi in CK3?
- Learning Skill Learning × 2.5 (max 50), Dynasty has Fp3 Khvarenah Legacy 1 +10, Generous +15, Just +15, Temperate +15, Erudite +15, Greedy -10, Arbitrary -10 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Chief Qadi give?
- Terrible: Monthly Piety +2%; Poor: Monthly Piety +4%; Average: Monthly Piety +6%, Stewardship +1; Good: Monthly Piety +8%, Stewardship +2; Excellent: Monthly Piety +10%, Stewardship +3.
- What tasks can the Chief Qadi do?
- Lead Public Sadaqah, Divine Charity and Appease Zealots.
The Chief Qadi is the ultimate judge of the realm, responsible for applying Islamic law in various disputes and legal matters.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
- Monthly Piety+10%
- Stewardship+3
What makes a good Chief Qadi
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Learning Skill | Learning × 2.5 (max 50) |
| Dynasty has Fp3 Khvarenah Legacy 1 | +10 |
| Generous | +15 |
| Just | +15 |
| Temperate | +15 |
| Erudite | +15 |
| Greedy | -10 |
| Arbitrary | -10 |
| Learning the Ropes | +10 |
The holder gets
Tasks
Lead Public Sadaqah
Your Chief Qadi will divide alms to the poor and destitute of your domain in your name.
- Piety+1/month
Divine Charity
This character is tasked with arranging charity in your name.
- Piety+1/month
Appease Zealots
This character will drum up your name in the eyes of the pious vassals of the realm.
Who may hire it (valid_position) (3 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes has_religion = religion:islam_religion highest_held_title_tier >= tier_kingdom
As written in game/common/court_positions/types/00_court_positions.txt.
Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
chief_qadi_validity_trigger = {
EMPLOYER = scope:liege
}
}As written in game/common/court_positions/types/00_court_positions.txt.
Shown when (is_shown) (11 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
NOT = {
government_has_flag = government_is_nomadic
}
trigger_if = {
limit = {
is_ai = yes
highest_held_title_tier <= tier_county
}
always = no
}As written in game/common/court_positions/types/00_court_positions.txt.
Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.