CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Royal court

Master Assassin

Master Assassin is a court position in Crusader Kings III; its aptitude rests on Intrigue. At excellent aptitude it gives Hostile Scheme Phase Length 15 days faster per Scheme Phase, Enemy hostile scheme success chance -10%. Aptitude also comes from Dynasty has Fp3 Khvarenah Legacy 1 (+10), Lifestyle Blademaster (+5 to +15) and Deceitful (+10). Base salary 0.25 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.

Quick answers (3)
What makes a good Master Assassin in CK3?
Intrigue Skill Intrigue × 1.25 (max 50), Prowess Skill Prowess × 2 (max 50), Dynasty has Fp3 Khvarenah Legacy 1 +10, Lifestyle Blademaster +5 to +15, Deceitful +10, Murderer +20, Order Member +25, Faith Warrior +25, Zealous +25, Brave +25, Compassionate -50, Just -20, Honest -20 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Master Assassin give?
Terrible: Hostile Scheme Phase Length 3 days faster per Scheme Phase, Enemy hostile scheme success chance -2%; Poor: Hostile Scheme Phase Length 6 days faster per Scheme Phase, Enemy hostile scheme success chance -4%; Average: Hostile Scheme Phase Length 9 days faster per Scheme Phase, Enemy hostile scheme success chance -6%; Good: Hostile Scheme Phase Length 12 days faster per Scheme Phase, Enemy hostile scheme success chance -8%; Excellent: Hostile Scheme Phase Length 15 days faster per Scheme Phase, Enemy hostile scheme success chance -10%.
What tasks can the Master Assassin do?
Brew Poisons.

Bound by faith or creed, the Master Assassin aids their liege with unconventional approaches to warfare, espionage, terror and murder.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Master Assassin

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Intrigue SkillIntrigue × 1.25 (max 50)
Prowess SkillProwess × 2 (max 50)
Dynasty has Fp3 Khvarenah Legacy 1+10
Lifestyle Blademaster+5 to +15
Deceitful+10
Murderer+20
Order Member+25
Faith Warrior+25
Zealous+25
Brave+25
Compassionate-50
Just-20
Honest-20
Learning the Ropes+10

The holder gets

Tasks

  • Brew Poisons

    This character will spend their time behind the scenes, concocting poisons for use in schemes.

Who may hire it (valid_position) (7 lines of game script)
OR = {
	is_landed_or_landless_administrative_or_theocratic = yes
	government_has_flag = government_is_nomadic
}
rite = {
	rite_has_parameter = master_assassin_court_position_unlocked
}

As written in game/common/court_positions/types/00_court_positions.txt.

Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
	master_assassin_validity_trigger = {
		EMPLOYER = scope:liege
	}
}

As written in game/common/court_positions/types/00_court_positions.txt.

Shown when (is_shown) (11 lines of game script)
OR = {
	is_landed_or_landless_administrative_or_theocratic = yes
	government_has_flag = government_is_nomadic
}
trigger_if = {
	limit = {
		is_ai = yes
		highest_held_title_tier <= tier_county
	}
	always = no
}

As written in game/common/court_positions/types/00_court_positions.txt.

Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.