CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Royal court

Court Artificer

Court Artificer is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Court grandeur baseline +2. Aptitude also comes from Learning the Ropes (+10). Base salary 0.25 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.

Quick answers (3)
What makes a good Court Artificer in CK3?
Prowess Skill Prowess, Diplomacy Skill Diplomacy, Intrigue Skill Intrigue, Learning Skill Learning, Martial Skill Martial, Stewardship Skill Stewardship, Local Artisan -20 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Court Artificer give?
Terrible: Court grandeur baseline 0; Poor: Court grandeur baseline +1; Average: Court grandeur baseline +1; Good: Court grandeur baseline +2; Excellent: Court grandeur baseline +2.
What tasks can the Court Artificer do?
Create Weapons, Armor, & go Adventuring, Create Books & Tapestries and Create Crowns & Sculptures.

A Court Artificer is someone who's proven themselves able to craft great things. While they mostly lull around in your court, the hope is for inspiration to strike once more.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

• Has a chance to become Inspired again (based on Aptitude) Will leave the Court if fired

What makes a good Court Artificer

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Prowess SkillProwess
Diplomacy SkillDiplomacy
Intrigue SkillIntrigue
Learning SkillLearning
Martial SkillMartial
Stewardship SkillStewardship
Local Artisan-20
Learning the Ropes+10

The holder gets

Tasks

  • Create Weapons, Armor, & go Adventuring

    Your Court Artificer will gather inspiration to make swords, shields, armor, and go adventuring for the martially-inclined ruler.

    Every year the Court Artificer has a chance to gain a Weapon, Armor, or Adventure Inspiration (preferring Artifacts you do not already have) Using this task drastically increases the chance of gaining an Inspiration

  • Create Books & Tapestries

    Your Court Artificer will gather inspiration to make books, tapestries, or archemical concoctions to please the learned ruler.

    Every year the Court Artificer has a chance to gain a Book, Weaver, or Alchemy Inspiration (preferring Artifacts you do not already have) Using this task drastically increases the chance of gaining an Inspiration

  • Create Crowns & Sculptures

    Your Court Artificer will gather inspiration to make regalia, crowns, thrones, and other artifacts for the stewardly ruler.

    Every year the Court Artificer has a chance to gain a Smith or Artisan Inspiration Using this task drastically increases the chance of gaining an Inspiration

Other rooms and names

Some governments and cultures call it Palace Artisan, Artisan.

The game picks the room by the ruler's government or culture.

Who may hire it (valid_position) (2 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
has_royal_court = yes

As written in game/common/court_positions/types/00_court_positions.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = court_artificer
}

As written in game/common/court_positions/types/00_court_positions.txt.

Shown when (is_shown) (12 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
has_ep1_court_positions_dlc_trigger = yes
NOT = {
	government_has_flag = government_is_nomadic
}
trigger_if = {
	limit = {
		is_ai = yes
		highest_held_title_tier <= tier_county
	}
	always = no
}

As written in game/common/court_positions/types/00_court_positions.txt.

Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.