CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Royal court

Garuda

Garuda is a court position in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Dread Gain +30%, Dread Decay -30%, Natural Dread +10. Aptitude also comes from Lifestyle Blademaster (+5 to +30) and Learning the Ropes (+10). Base salary 0.12 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_court_positions.txt.

Quick answers (3)
What makes a good Garuda in CK3?
Martial Skill Martial × 2.5 (max 50), Prowess Skill Prowess × 2 (max 50), Lifestyle Blademaster +5 to +30 and Learning the Ropes +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Garuda give?
Terrible: Natural Dread +1; Poor: Dread Gain +5%, Dread Decay -5%, Natural Dread +2; Average: Dread Gain +10%, Dread Decay -10%, Natural Dread +4; Good: Dread Gain +20%, Dread Decay -20%, Natural Dread +7; Excellent: Dread Gain +30%, Dread Decay -30%, Natural Dread +10.
What tasks can the Garuda do?
Terrify Court.

This knight has sworn to fulfill the will of his liege or die trying. Just as the mythological Garuda bird bore the weight of Vishnu, the Garuda warriors bear the sovereignty of the monarch.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

• Reduces your risk to die or be captured in battles you're both fighting in

What makes a good Garuda

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Martial SkillMartial × 2.5 (max 50)
Prowess SkillProwess × 2 (max 50)
Lifestyle Blademaster+5 to +30
Learning the Ropes+10

The holder gets

Tasks

  • Terrify Court

    This character is paraded around in court to ensure that everyone knows that they are only one step away from the chopping block.

    Costs 0.05 prestige a month

Who may hire it (valid_position) (8 lines of game script)
OR = {
	is_landed_or_landless_administrative_or_theocratic = yes
	government_has_flag = government_is_nomadic
}
highest_held_title_tier >= tier_kingdom
culture = {
	has_cultural_tradition = tradition_garuda_warriors
}

As written in game/common/court_positions/types/00_court_positions.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = garuda
}

As written in game/common/court_positions/types/00_court_positions.txt.

Shown when (is_shown) (8 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
trigger_if = {
	limit = {
		is_ai = yes
		highest_held_title_tier <= tier_county
	}
	always = no
}

As written in game/common/court_positions/types/00_court_positions.txt.

Source: game/common/court_positions/types/00_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.