Scripted trigger
has_any_worst_bad_relationship_with_character_trigger
has_any_worst_bad_relationship_with_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 490 (3 lines). Parameters: $CHARACTER$.
has_any_worst_bad_relationship_with_character_trigger is a scripted trigger in Crusader Kings III, written at line 490 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 27 places, among them Boundary Dispute (Scheme) (interaction), Challenge Status (Scheme) (interaction) and Challenge to Board Game (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_any_worst_bad_relationship_with_character_trigger = {
has_relation_nemesis = $CHARACTER$
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_worst_bad_relationship_with_character_trigger.
Character interactions (17)
Events (3)
- agent_events.1002
- Office Endorsement
petition_liege.0121 - Petition: Gold
petition_liege.0101
Scripted triggers (1)
Script values (6)
- adequate_gold_tribute_value
- diarch_loyalty_score_standard_values_high_tier_relationships_value
- diarchy_regent_succession_score_value
- diarchy_vizier_succession_score_value
- excessive_gold_tribute_value
- small_gold_tribute_value
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.