Interaction · Landless adventurer actions
Generate Claim (Scheme)
Attempt to generate a Claim on the recipient's Title
What you need
You
To send it
- The target:
- Title already created
- The … is not a Noble Family Title
is_landless_type_title = no
To see it in the menu
- Any character active contract:
task_contract_type = laamp_help_fabricate_claim_contract- Task contract target is scope:recipient
- The target is not you
The character you target
- Is landed
Which title you can pick
save_temporary_scope_value_as = { … }
Generate Claim (Scheme) is a landless adventurer character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept Generate Claim (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- Any character active contract:
task_contract_type = laamp_help_fabricate_claim_contract- Task contract target is scope:recipient
Then
- One random character active contract:
- Where: Task contract target is scope:recipient
task_contract_type = laamp_help_fabricate_claim_contract
If
- The option “agent focus success” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_scribeadd_agent_slot = agent_diplomatadd_agent_slot = agent_justiciar_speedadd_agent_slot = agent_decoy
Else if
- The option “agent focus speed” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_justiciar_speedadd_agent_slot = agent_infiltratoradd_agent_slot = agent_socialiteadd_agent_slot = agent_scribeadd_agent_slot = agent_decoy
Else if
- The option “agent focus secrecy” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_decoyadd_agent_slot = agent_alibiadd_agent_slot = agent_scribeadd_agent_slot = agent_justiciar_speed
Otherwise
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_scribeadd_agent_slot = agent_diplomatadd_agent_slot = agent_justiciar_speedadd_agent_slot = agent_socialiteadd_agent_slot = agent_decoy
Otherwise
If
- The option “agent focus success” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_scribeadd_agent_slot = agent_diplomatadd_agent_slot = agent_justiciar_speedadd_agent_slot = agent_decoyIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_justiciar_speedadd_agent_slot = agent_infiltratoradd_agent_slot = agent_socialiteadd_agent_slot = agent_scribeadd_agent_slot = agent_decoyIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus secrecy” is chosen
Then
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_decoyadd_agent_slot = agent_alibiadd_agent_slot = agent_scribeadd_agent_slot = agent_justiciar_speedIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Generate Claim scheme
- The new scheme:
add_agent_slot = agent_scribeadd_agent_slot = agent_diplomatadd_agent_slot = agent_justiciar_speedadd_agent_slot = agent_socialiteadd_agent_slot = agent_decoyIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- Any character active contract:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_shown = scope:actor = {
any_character_active_contract = {
task_contract_type = laamp_help_fabricate_claim_contract
var:task_contract_target ?= scope:recipient
}
}
scope:recipient != scope:actor
scope:recipient = {
is_landed = yes
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (143 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_generate_claim_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
any_character_active_contract = {
task_contract_type = laamp_help_fabricate_claim_contract
var:task_contract_target ?= scope:recipient
}
}
random_character_active_contract = {
task_contract_type = laamp_help_fabricate_claim_contract
limit = {
var:task_contract_target ?= scope:recipient
}
save_scope_as = scheme_contract
}
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_contract_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
TASK_CONTRACT = scope:scheme_contract
AGENT_1 = agent_scribe
AGENT_2 = agent_scribe
AGENT_3 = agent_diplomat
AGENT_4 = agent_justiciar_speed
AGENT_5 = agent_decoy
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_contract_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
TASK_CONTRACT = scope:scheme_contract
AGENT_1 = agent_justiciar_speed
AGENT_2 = agent_infiltrator
AGENT_3 = agent_socialite
AGENT_4 = agent_scribe
AGENT_5 = agent_decoy
}
}
else_if = {
limit = {
scope:agent_focus_secrecy ?= yes
}
begin_contract_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
TASK_CONTRACT = scope:scheme_contract
AGENT_1 = agent_decoy
AGENT_2 = agent_decoy
AGENT_3 = agent_alibi
AGENT_4 = agent_scribe
AGENT_5 = agent_justiciar_speed
}
}
else = {
begin_contract_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
TASK_CONTRACT = scope:scheme_contract
AGENT_1 = agent_scribe
AGENT_2 = agent_diplomat
AGENT_3 = agent_justiciar_speed
AGENT_4 = agent_socialite
AGENT_5 = agent_decoy
}
}
}
else = {
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_scribe
AGENT_2 = agent_scribe
AGENT_3 = agent_diplomat
AGENT_4 = agent_justiciar_speed
AGENT_5 = agent_decoy
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_justiciar_speed
AGENT_2 = agent_infiltrator
AGENT_3 = agent_socialite
AGENT_4 = agent_scribe
AGENT_5 = agent_decoy
}
}
else_if = {
limit = {
scope:agent_focus_secrecy ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_decoy
AGENT_2 = agent_decoy
AGENT_3 = agent_alibi
AGENT_4 = agent_scribe
AGENT_5 = agent_justiciar_speed
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = generate_claim
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_scribe
AGENT_2 = agent_diplomat
AGENT_3 = agent_justiciar_speed
AGENT_4 = agent_socialite
AGENT_5 = agent_decoy
}
}
}
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Landless adventurer actions
- Starts the scheme
- Generate Claim
- In the menu
- under More…
- ID
start_generate_claim_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.