CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Damage Legitimacy (Scheme)

No costAccepted automatically

Attempt to damage the recipient's Legitimacy

What you need

You

To send it

  • can_start_scheme = { type = damage_legitimacy_scheme target_character = scope:recipient }

To see it in the menu

  • you has administrative government mechanic
  • Is an Adult
  • If played by the AI: Is a Governor
  • Is not imprisoned
  • The target is not you

The character you target

Damage Legitimacy (Scheme) is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

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Quick answers (1)
Will the AI accept Damage Legitimacy (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -5

Effects

  • Start the Damage Legitimacy scheme against the target
  • If

    Then

    • The new scheme:
      • add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If unsuccessful, spends 60 Influence
  • Stress and fulfillment impact: by trait: Loyal +80, Honest +40
  • The character you target: If successful: Loses 50 Legitimacy · Loses Opinion of …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	is_governor = yes
}
is_imprisoned = no
is_shown = scope:recipient != scope:actor
scope:recipient = {
	this = scope:actor.liege
	has_legitimacy = yes
	is_adult = yes
	government_has_mechanic = administrative
	NOT = {
		government_has_flag = government_is_celestial
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = damage_legitimacy_scheme
		target_character = scope:recipient
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_send = scope:actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_damage_legitimacy_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = damage_legitimacy_scheme
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
	education_5_scheme_progress_effect = {
		SKILL = intrigue
	}
	ep3_actor_scheme_modifier_effect = yes
	custom_tooltip = damage_legitimacy_negative_outcome_tt
	stress_and_fulfillment_impact = {
		loyal = major_stress_impact_gain
		honest = medium_stress_impact_gain
	}
}
scope:recipient = {
	custom_tooltip = damage_legitimacy_positive_outcome_tt
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Vassal actions
Starts the scheme
Damage Legitimacy
In the menu
under More…
ID
start_damage_legitimacy_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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