CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Subsume Governorship (Scheme)

600InfluenceAccepted automatically

Attempt to secure your appointment to an entire Duchy Governorship neighboring your own

What you need

You

To send it

  • If

    a check the game hides

    Then

    • can_start_scheme = { type = subsume_province target_title = scope:target }
  • If

    • Your top liege:
      • NOT = { has_realm_law_flag = admin_vassal_border_limit }

    Then

  • Is not in a Civil War
  • The Laws of your Liege prevents you from using this Scheme
  • The target:
    • Title tier exactly Duchy
    • holder ?= scope:recipient
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

The character you target

To send it

  • They must neighbor you and hold a neighboring De Jure Duchy and most of its Counties
  • … is already attempting to subsume your Governorship
  • House … is as or more powerful than your House
  • Is not in a Civil War
  • NOT = { is_diarch_of_target = liege }

To see it in the menu

  • top_liege ?= scope:actor.top_liege
  • Is a Governor
  • Government is Administrative
  • NOT = { root.house ?= scope:recipient.house }
  • in_diplomatic_range = scope:actor

Which title you can pick

  • can_start_scheme = { type = subsume_province target_title = scope:target }

Subsume Governorship (Scheme) is a vassal character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 3 more. The character you target needs: They must neighbor you and hold a neighboring De Jure Duchy and most of its Counties, House … is as or more powerful than your House and Is not in a Civil War. Accepted automatically. It costs 600 Influence. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

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Quick answers (3)
What are the requirements for Subsume Governorship (Scheme) in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Is not in a Civil War and The Laws of your Liege prevents you from using this Scheme. The character you target: They must neighbor you and hold a neighboring De Jure Duchy and most of its Counties, House … is as or more powerful than your House and Is not in a Civil War. (patch 1.20.1.2)
Will the AI accept Subsume Governorship (Scheme)?
Yes: it is accepted automatically.
How much does Subsume Governorship (Scheme) cost?
600 Influence (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -3

Effects

  • The character you target › You:
    • If

      • The option “agent focus success” is chosen

      Then

      • Start the Subsume Governorship scheme
      • The new scheme:
        • add_agent_slot = agent_intermediary
        • add_agent_slot = agent_proponent
        • add_agent_slot = agent_political_socialite
        • If

          • The scheme launcher: Is played by the AI

          Then

          • auto_assign_scheme_agents = yes
        • If

          a check the game hides

          Then

          • expose_scheme_to = scope:scheme_launcher.puppeteer

      Otherwise

      • Start the Subsume Governorship scheme
      • The new scheme:
        • add_agent_slot = agent_intermediary
        • add_agent_slot = agent_proponent
        • add_agent_slot = agent_political_socialite
        • If

          • The scheme launcher: Is played by the AI

          Then

          • auto_assign_scheme_agents = yes
        • If

          a check the game hides

          Then

          • expose_scheme_to = scope:scheme_launcher.puppeteer
  • If

    Then

    • The new scheme:
      • add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If successful, … gain the …
  • Stress and fulfillment impact: by trait: Content +40
  • The character you target › If played by the AI: Opinion: Attempted to Subsume My Governorship

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_available = government_has_flag = government_is_administrative
is_governor = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	NOT = {
		any_scheme = {
			is_scheme_category = political
		}
	}
}
is_shown = scope:recipient = {
	is_alive = yes
	top_liege ?= scope:actor.top_liege
	is_governor = yes
	government_has_flag = government_is_administrative
	NOR = {
		this = scope:actor
		scope:actor.house ?= scope:recipient.house
	}
	in_diplomatic_range = scope:actor
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (85 lines of game script)
scope:actor = {
	is_available_adult = yes
	trigger_if = {
		limit = {
			exists = scope:target
		}
		can_start_scheme = {
			type = subsume_province
			target_title = scope:target
		}
	}
	trigger_if = {
		limit = {
			top_liege ?= {
				NOT = {
					has_realm_law_flag = admin_vassal_border_limit
				}
			}
		}
		custom_tooltip = {
			text = interaction_must_be_powerful_or_dominant_family_tt
			house = {
				OR = {
					is_powerful_family = yes
					is_dominant_family = yes
				}
			}
		}
	}
	is_in_civil_war = no
	custom_tooltip = {
		text = admin_vassal_border_limit_desc
		top_liege ?= {
			NOT = {
				has_realm_law_flag = admin_vassal_border_limit
			}
		}
	}
}
scope:recipient = {
	custom_tooltip = {
		text = subsume_province_neighboring_duchy_tt
		any_sub_realm_county = {
			any_neighboring_county = {
				county_held_or_vassal_to_target_trigger = {
					TARGET = scope:actor
				}
			}
		}
	}
	custom_tooltip = {
		text = subsume_province_recipient_scheming_against_you_tt
		NOT = {
			is_scheming_against = {
				type = subsume_province
				target = scope:actor
			}
		}
	}
	custom_tooltip = {
		text = subsume_province_recipient_house_power_or_gov_efficiency_tt
		OR = {
			governor_efficiency_presented <= -25
			AND = {
				trigger_if = {
					limit = {
						house = {
							is_powerful_family = yes
						}
					}
					scope:actor.house = {
						is_dominant_family = yes
					}
				}
				house = {
					is_dominant_family = no
				}
			}
		}
	}
	is_in_civil_war = no
	NOT = {
		is_diarch_of_target = liege
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (85 lines of game script)
on_send = scope:actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_subsume_province_notification
		left_icon = scope:recipient
		right_icon = scope:target
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = start_subsume_province_notification
				left_icon = scope:actor
				right_icon = scope:target
				scope:actor = {
					if = {
						limit = {
							scope:agent_focus_success ?= yes
						}
						begin_scheme_with_agents_effect = {
							SCHEME_TYPE = subsume_province
							TARGET_TYPE = target_title
							TARGET_SCOPE = scope:target
							AGENT_1 = agent_intermediary
							AGENT_2 = agent_proponent
							AGENT_3 = agent_proponent
							AGENT_4 = agent_political_socialite
							AGENT_5 = agent_political_socialite
						}
					}
					else = {
						begin_scheme_with_agents_effect = {
							SCHEME_TYPE = subsume_province
							TARGET_TYPE = target_title
							TARGET_SCOPE = scope:target
							AGENT_1 = agent_intermediary
							AGENT_2 = agent_proponent
							AGENT_3 = agent_political_socialite
							AGENT_4 = agent_political_socialite
							AGENT_5 = agent_political_socialite
						}
					}
				}
			}
		}
	}
	random_scheme = {
		type = subsume_province
		limit = {
			scheme_target_title = scope:target
		}
		set_variable = {
			name = target_character
			value = scope:recipient
		}
	}
	education_5_scheme_progress_effect = {
		SKILL = diplomacy
	}
	ep3_actor_scheme_modifier_effect = yes
	custom_tooltip = subsume_province_scheme_success_outcome_tt
	stress_and_fulfillment_impact = {
		content = medium_stress_impact_gain
	}
}
scope:recipient = {
	if = {
		limit = {
			is_ai = yes
		}
		add_opinion = {
			target = scope:actor
			modifier = attempted_subsume_province_opinion
		}
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Vassal actions
Cost: Influence
600
Cooldown
5 years
Starts the scheme
Subsume Governorship
In the menu
main list
ID
start_subsume_province_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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