Interaction · Vassal actions
Foster Legitimacy (Scheme)
Attempt to increase the recipient's Legitimacy and Opinion of you
What you need
You
To send it
can_start_scheme = { type = foster_legitimacy_scheme target_character = scope:recipient }
The character you target
- Has Legitimacy
- Is an Adult
- they has administrative government mechanic
- Their government is not Celestial
Foster Legitimacy (Scheme) is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept Foster Legitimacy (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Start the Foster Legitimacy scheme against the target
If
- You: Has the Trait: Virtuoso Arbitrator
Then
- The new scheme:
add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
- If successful, may gain a Favor Hook on …
- If unsuccessful, spends 75 Prestige
- The character you target: If successful, increases Legitimacy by 100
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (35 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
trigger_if = {
limit = {
is_ai = yes
}
is_governor = yes
}
is_imprisoned = no
is_shown = scope:recipient != scope:actor
scope:recipient = {
this = scope:actor.liege
has_legitimacy = yes
is_adult = yes
government_has_mechanic = administrative
NOT = {
government_has_flag = government_is_celestial
}
}
scope:actor = {
trigger_if = {
limit = {
is_ai = yes
}
opinion = {
target = scope:recipient
value > 0
}
scope:recipient = {
NOT = {
meets_legitimacy_expectation_of = scope:actor
}
}
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
can_start_scheme = {
type = foster_legitimacy_scheme
target_character = scope:recipient
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_foster_legitimacy_notification
left_icon = scope:actor
right_icon = scope:recipient
begin_scheme_basic_effect = {
SCHEME_TYPE = foster_legitimacy_scheme
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
}
}
education_5_scheme_progress_effect = {
SKILL = diplomacy
}
ep3_actor_scheme_modifier_effect = yes
custom_tooltip = foster_legitimacy_positive_outcome_actor_tt
custom_tooltip = foster_legitimacy_negative_outcome_tt
}
scope:recipient = {
custom_tooltip = foster_legitimacy_positive_outcome_recipient_tt
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Vassal actions
- Starts the scheme
- Foster Legitimacy
- In the menu
- under More…
- ID
start_foster_legitimacy_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.