CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_start_new_lifestyle_tree_trigger

can_start_new_lifestyle_tree_trigger = yes

game/common/scripted_triggers/00_lifestyle_triggers.txt, line 5 (113 lines). No parameters.

can_start_new_lifestyle_tree_trigger is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: can_start_new_lifestyle_tree_trigger = yes (or no). The game's script calls it in 25 places, among them Anatomical Studies (lifestyle perk), Befriend (lifestyle perk) and Bellum Justum (lifestyle perk). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (113 lines of game script)
can_start_new_lifestyle_tree_trigger = {
	OR = {
		NOR = {
			has_perk = benevolent_intent_perk
			has_perk = firm_hand_perk
		}
		has_perk = august_perk
		has_focus_diplomacy = no
	}
	OR = {
		NOR = {
			has_perk = befriend_perk
			has_perk = familial_familiar_perk
		}
		has_perk = family_man_perk
		has_focus_diplomacy = no
	}
	OR = {
		NOT = { has_perk = thoughtful_perk }
		has_perk = diplomat_perk
		has_focus_diplomacy = no
	}
	OR = {
		NOR = {
			has_perk = dark_insights_perk
			has_perk = dreadful_perk
		}
		has_perk = torturer_perk
		has_focus_intrigue = no
	}
	OR = {
		NOT = { has_perk = truth_is_relative_perk }
		has_perk = schemer_perk
		has_focus_intrigue = no
	}
	OR = {
		NOR = {
			has_perk = like_weed_in_a_garden_perk
			has_perk = enticing_opportunity_perk
		}
		has_perk = seducer_perk
		has_focus_intrigue = no
	}
	OR = {
		NOT = { has_perk = anatomical_studies_perk }
		has_perk = whole_of_body_perk
		has_focus_learning = no
	}
	OR = {
		NOR = {
			has_perk = pedagogy_perk
			has_perk = scientific_perk
		}
		has_perk = erudite_perk
		has_focus_learning = no
	}
	OR = {
		NOT = { has_perk = faithful_perk }
		has_perk = theologian_perk
		has_focus_learning = no
	}
	OR = {
		NOT = { has_perk = stalwart_leader_perk }
		has_perk = gallant_perk
		has_focus_martial = no
	}
	OR = {
		NOT = { has_perk = serve_the_crown_perk }
		has_perk = overseer_perk
		has_focus_martial = no
	}
	OR = {
		NOT = { has_perk = bellum_justum_perk }
		has_perk = strategist_perk
		has_focus_martial = no
	}
	OR = {
		NOR = {
			has_perk = tax_man_perk
			has_perk = cutting_corners_perk
		}
		has_perk = architect_perk
		has_focus_stewardship = no
	}
	OR = {
		NOT = { has_perk = meritocracy_perk }
		has_perk = administrator_perk
		has_focus_stewardship = no
	}
	OR = {
		NOT = { has_perk = golden_obligations_perk }
		has_perk = avaricious_perk
		has_focus_stewardship = no
	}
	OR = {
		NOT = { has_perk = mustering_the_troops_perk }
		has_perk = surveyor_perk
		has_focus_wanderer = no
	}
	OR = {
		NOT = { has_perk = well_prepared_perk }
		has_perk = wayfarer_perk
		has_focus_wanderer = no
	}
	OR = {
		NOR = { 
			has_perk = power_at_home_perk 
			has_perk = mercenary_contacts_perk
		}
		has_perk = voyager_perk
		has_focus_wanderer = no
	}
}

As written in game/common/scripted_triggers/00_lifestyle_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_start_new_lifestyle_tree_trigger.

Source: game/common/scripted_triggers/00_lifestyle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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