Scripted trigger
can_start_new_lifestyle_tree_trigger
can_start_new_lifestyle_tree_trigger = yesgame/common/scripted_triggers/00_lifestyle_triggers.txt, line 5 (113 lines). No parameters.
can_start_new_lifestyle_tree_trigger is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: can_start_new_lifestyle_tree_trigger = yes (or no). The game's script calls it in 25 places, among them Anatomical Studies (lifestyle perk), Befriend (lifestyle perk) and Bellum Justum (lifestyle perk). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_triggers.txt.
What it checks
One of these
- Does not have the Benevolent Intent Perk
or
Does not have the Firm Hand Perkor
Has the August Perkor
has_focus_diplomacy = no
One of these
- Does not have the Befriend Perk
or
Does not have the Heart of the Family Perkor
Has the Patriarch Perkor
has_focus_diplomacy = no
One of these
- Does not have the Thoughtful Perk
or
Has the Diplomat Perkor
has_focus_diplomacy = no
One of these
- Does not have the Dark Insights Perk
or
Does not have the Dreadful Perkor
Has the Torturer Perkor
has_focus_intrigue = no
One of these
- Does not have the Truth is Relative Perk
or
Has the Schemer Perkor
has_focus_intrigue = no
One of these
- Does not have the Like Weeds in a Garden Perk
or
Does not have the Enticing Opportunity Perkor
Has the Seducer Perkor
has_focus_intrigue = no
One of these
- Does not have the Anatomical Studies Perk
or
Has the Whole of Body Perkor
has_focus_learning = no
One of these
- Does not have the Pedagogy Perk
or
Does not have the Scientific Perkor
Has the Erudite Perkor
has_focus_learning = no
One of these
- Does not have the Faithful Perk
or
Has the Theologian Perkor
has_focus_learning = no
One of these
- Does not have the Stalwart Leader Perk
or
Has the Gallant Perkor
has_focus_martial = no
One of these
- Does not have the Serve the Crown Perk
or
Has the Overseer Perkor
has_focus_martial = no
One of these
- Does not have the Bellum Justum Perk
or
Has the Strategist Perkor
has_focus_martial = no
One of these
- Does not have the Tax Man Perk
or
Does not have the Cutting Cornerstones Perkor
Has the Architect Perkor
has_focus_stewardship = no
One of these
- Does not have the Meritocracy Perk
or
Has the Administrator Perkor
has_focus_stewardship = no
One of these
- Does not have the Golden Obligations Perk
or
Has the Avaricious Perkor
has_focus_stewardship = no
One of these
- Does not have the Mustering Perk
or
Has the Inspector Perkor
has_focus_wanderer = no
One of these
- Does not have the Well Prepared Perk
or
Has the Wayfarer Perkor
has_focus_wanderer = no
One of these
- Does not have the Power at Home Perk
or
Does not have the Mercenary Contacts Perkor
Has the Voyager Perkor
has_focus_wanderer = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (113 lines of game script)
can_start_new_lifestyle_tree_trigger = {
OR = {
NOR = {
has_perk = benevolent_intent_perk
has_perk = firm_hand_perk
}
has_perk = august_perk
has_focus_diplomacy = no
}
OR = {
NOR = {
has_perk = befriend_perk
has_perk = familial_familiar_perk
}
has_perk = family_man_perk
has_focus_diplomacy = no
}
OR = {
NOT = { has_perk = thoughtful_perk }
has_perk = diplomat_perk
has_focus_diplomacy = no
}
OR = {
NOR = {
has_perk = dark_insights_perk
has_perk = dreadful_perk
}
has_perk = torturer_perk
has_focus_intrigue = no
}
OR = {
NOT = { has_perk = truth_is_relative_perk }
has_perk = schemer_perk
has_focus_intrigue = no
}
OR = {
NOR = {
has_perk = like_weed_in_a_garden_perk
has_perk = enticing_opportunity_perk
}
has_perk = seducer_perk
has_focus_intrigue = no
}
OR = {
NOT = { has_perk = anatomical_studies_perk }
has_perk = whole_of_body_perk
has_focus_learning = no
}
OR = {
NOR = {
has_perk = pedagogy_perk
has_perk = scientific_perk
}
has_perk = erudite_perk
has_focus_learning = no
}
OR = {
NOT = { has_perk = faithful_perk }
has_perk = theologian_perk
has_focus_learning = no
}
OR = {
NOT = { has_perk = stalwart_leader_perk }
has_perk = gallant_perk
has_focus_martial = no
}
OR = {
NOT = { has_perk = serve_the_crown_perk }
has_perk = overseer_perk
has_focus_martial = no
}
OR = {
NOT = { has_perk = bellum_justum_perk }
has_perk = strategist_perk
has_focus_martial = no
}
OR = {
NOR = {
has_perk = tax_man_perk
has_perk = cutting_corners_perk
}
has_perk = architect_perk
has_focus_stewardship = no
}
OR = {
NOT = { has_perk = meritocracy_perk }
has_perk = administrator_perk
has_focus_stewardship = no
}
OR = {
NOT = { has_perk = golden_obligations_perk }
has_perk = avaricious_perk
has_focus_stewardship = no
}
OR = {
NOT = { has_perk = mustering_the_troops_perk }
has_perk = surveyor_perk
has_focus_wanderer = no
}
OR = {
NOT = { has_perk = well_prepared_perk }
has_perk = wayfarer_perk
has_focus_wanderer = no
}
OR = {
NOR = {
has_perk = power_at_home_perk
has_perk = mercenary_contacts_perk
}
has_perk = voyager_perk
has_focus_wanderer = no
}
}As written in game/common/scripted_triggers/00_lifestyle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_start_new_lifestyle_tree_trigger.
Lifestyle perks (25)
Source: game/common/scripted_triggers/00_lifestyle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.