Interaction · Religious actions
Compel Conversion
Demand that the recipient converts to your Faith (From … to …)
What you need
You
To send it
- The character you target:
- Does not have a Strong Hook on you
- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Is not imprisoned by you
- Is not at war with you
- You:
If
- Government is Adventurer
- The character you target: Is a courtier of you
Then
- Adventurers require the Portable Shrine upgrade for the Baggage Train to convert Followers
- You cannot demand conversions as a Zealous follower of the Way of the Nomad
If
- The character you target:
- Has “cannot be converted by value” (a variable the game's script sets)
- Cannot be converted by value is scope:puppet or actor
Then
- You have promised to not convert … until …
- The character you target:
- … cannot take overt hostile actions against … Diarch
- The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith
- In some cases (on a condition the game doesn't show) › You:
treasury >= demand_conversion_minister_rites_treasury_cost_value
To see it in the menu
- Is played by a person
- Holds Ministry of Rites
- The character you target:
top_liege ?= scope:puppet_or_actor.top_liege- Their rite:
One of these
rite_hostility_level = { target = scope:puppet_or_actor.rite value >= faith_hostile_level }or
rite_hostility_level = { target = scope:puppet_or_actor.top_liege.rite value >= faith_hostile_level }
- Is played by the AI
- Is a ruler
Compel Conversion is a religious character interaction in Crusader Kings III. You need: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. The AI weighs it (the answer is partly random). Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), You are the Minister of Rites (+50), Impressed by Authority (+25) and 39 more. It costs Treasury (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Compel Conversion in CK3?
- You: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. (patch 1.20.1.2)
- How do I get the AI to accept Compel Conversion?
- The AI weighs it (the answer is partly random). Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, You are the Minister of Rites +50, Impressed by Authority +25, Overwhelmed by Authority +50, Overwhelmed by Authority +75, Has a Hook on the recipient +25, Difference between the recipient's and your Learning Skill, Fervent Proselytism - our Learning advantage counts twice, Weak Hook used +50, Ecclesiastical Estate Building added +15, Ecclesiastical Estate Building added +30, Ecclesiastical Estate Building added +45, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, Consecrated to Saint Paul +10, You are the The Savior of … +30, Herald +75, I have Divine Blood +15, The recipient is Stubborn -15, The recipient is Fickle +10, The recipient is Zealous -100, The recipient is not Cynical -50, The recipient is a Heresiarch -100, Difference between … and … Fervor, … Tenet - Adaptability -20, … Tenet - Literalism -20, My Literalism Personal Tenet and Religious Scholar Trait +20, My Monophysitism Personal Tenet +20, Declining to Convert is a Crime +50, Intimidated by you, Terrified of you, The recipient's Dynasty has Strange Gods +50, You have the flame of persia Modifier +20, Strong Believers Cultural Tradition -50, The recipient's Level of Devotion, The recipient practices the State Rite -150, The recipient does not practice the State Rite +100, You have been anointed to proselytize +25, You have been anointed to proselytize +10, Spending Influence +25, The recipient will never convert willingly -1,500, We follow the Devaraja +25, The Reverence Decree is active +25, You … the Dar al-Islam Title and the recipient is a Muslim +75, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, …: + +25 and The recipient might ask for something in return 0.
- How much does Compel Conversion cost?
- Treasury (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
| You are the Minister of Rites | +50 |
Impressed by Authoritywhen
| +25 |
Overwhelmed by Authoritywhen
| +50 |
Overwhelmed by Authoritywhen
| +75 |
Has a Hook on the recipientwhen
| +25 |
| Their opinion of you | varies |
| Difference between the recipient's and your Learning Skill | varies |
Fervent Proselytism - our Learning advantage counts twicewhen
| varies |
Weak Hook usedwhen
| +50 |
Ecclesiastical Estate Building addedwhen
| +15 |
Ecclesiastical Estate Building addedwhen
| +30 |
Ecclesiastical Estate Building addedwhen
| +45 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
Consecrated to Saint Paulwhen
| +10 |
You are the The Savior of …when
| +30 |
| Herald | +75 |
I have Divine Bloodwhen
| +15 |
| The recipient is Stubborn | -15 |
| The recipient is Fickle | +10 |
| The recipient is Zealous | -100 |
The recipient is not Cynicalwhen
| -50 |
The recipient is a Heresiarchwhen
| -100 |
Difference between … and … Fervorwhen
| varies |
… Tenet - Adaptabilitywhen
| -20 |
… Tenet - Literalismwhen
| -20 |
My Literalism Personal Tenet and Religious Scholar Traitwhen
| +20 |
My Monophysitism Personal Tenetwhen
| +20 |
Declining to Convert is a Crimewhen
| +50 |
Intimidated by youwhen
| intimidated_halved_reason_value |
Terrified of youwhen
| cowed_halved_reason_value |
The recipient's Dynasty has Strange Godswhen
| +50 |
You have the flame of persia Modifierwhen
| +20 |
Strong Believers Cultural Traditionwhen
| -50 |
The recipient's Level of Devotionwhen
| their piety level × -10 |
The recipient practices the State Ritewhen
| -150 |
The recipient does not practice the State Ritewhen
| +100 |
| You have been anointed to proselytize | +25 |
| You have been anointed to proselytize | +10 |
Spending Influencewhen
| +25 |
| The recipient will never convert willingly | -1,500 |
We follow the Devarajawhen
| +25 |
The Reverence Decree is activewhen
| +25 |
You … the Dar al-Islam Title and the recipient is a Muslimwhen
| +75 |
High Spiritual Fulfillmentwhen
| +15 |
Low Spiritual Fulfillmentwhen
| -10 |
…: +when
| +25 |
| The recipient might ask for something in return | 0 |
Acceptance (ai_accept) (54 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
modifier = {
add = 50
desc = ACTOR_IS_MINISTER_OF_RITES
}
modifier = {
add = 25
trigger = {
scope:puppet_or_actor.top_liege = {
OR = {
has_realm_law = celestial_bureaucracy_0
has_realm_law = celestial_bureaucracy_1
}
}
}
desc = IMPRESSED_BY_AUTHORITY
}
modifier = {
add = 50
trigger = {
scope:puppet_or_actor.top_liege = {
has_realm_law = celestial_bureaucracy_2
}
}
desc = OVERWHELMED_BY_AUTHORITY
}
modifier = {
add = 75
trigger = {
scope:puppet_or_actor.top_liege = {
has_realm_law = celestial_bureaucracy_3
}
}
desc = OVERWHELMED_BY_AUTHORITY
}
modifier = {
add = 25
trigger = {
scope:puppet_or_actor = {
has_hook = scope:recipient
}
}
desc = HAS_A_HOOK
}
religion_demand_conversion_default_modifier = yes
religion_demand_conversion_christian_situation_modifier = yes
modifier = {
desc = might_ask_for_something_in_return_warning_line_break
add = 0
}As written in game/common/character_interactions/00_religious_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You › If demand conversion minister rites treasury cost more than 0:
remove_treasury = { value = demand_conversion_minister_rites_treasury_cost_value }
- Event religious_interaction.2002
If
- You: Confession penalty var is scope:recipient
Then
- You: Loses “Confession Penalty”
- You › If government uses the Mandala Capital Temple Complex Great Project and Great Building:
- If has the Reverence Decree Law:
add_piety = { add = medium_piety_gain multiply = 1.5 }
- Otherwise: Gain +100 Piety
- If has the Reverence Decree Law:
- Every in list:
If
- No
- Their faith is the same as that of recipient
Then
If
a check the game hides
Then
convert_to_rite_with_consequences_effect = { RITE = scope:conversion_rite }
Otherwise
convert_to_rite_with_consequences_effect = { RITE = scope:puppet_or_actor.rite }
If
- No secret:
NOT = { scope:old_faith = faith }
Then
add_secret = { type = secret_crypto_religionist }
- Every in list:
If
prev != this
Then
- The crypto religionist secret:
reveal_to_without_events_effect = { CHARACTER = prev }
Otherwise
If
a check the game hides
Then
convert_to_rite_with_consequences_effect = { RITE = scope:conversion_rite }
Otherwise
convert_to_rite_with_consequences_effect = { RITE = scope:puppet_or_actor.rite }
- The character you target:
If
- Has the Trait: Bastard
- Your rite: The rite has There is no such thing as a Bastard. All children are equally Legitimate
- If any parent › Any parent:
- Is of the same dynasty as the target
- Their rite: The rite has There is no such thing as a Bastard. All children are equally Legitimate
Then
If
- The character you target:
One of these
is_important_struggle_character = { }or
is_vip_struggle_character = { }
- You › Any character struggle:
involvement = involvedactivate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_demanding_important_conversion CHAR = scope:recipient }
Then
- You › Every character struggle:
- Where:
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_demanding_important_conversion CHAR = scope:recipient }
involvement = involvedactivate_struggle_catalyst = { catalyst = catalyst_demanding_important_conversion character = scope:puppet_or_actor }
- Where:
- The character you target:
- Every in list:
If
- Their faith is the same as that of recipient
None of these
- Any secret › Any secret knower: Is you
Then
- … may continue to practice … in secret
- The character you target: Event false_conversion.0900
- The character you target: Opinion: Demanded My Conversion (-10)
- If all of these hold:
- Else, if all of these hold: … (more in the script below)
- … (more in the script below)
If they refuse
- The character you target:
- … does not convert
- Opinion: Compelled Me to Convert (-10)
- You:
If
One of these
- Holds Ministry of Rites
or
Your rite:If
- The character you target:
- Their top liege: Government allows: state faith
rite = scope:recipient.top_liege.primary_title.state_rite
Then
- Never
- The character you target:
One of these
rite_religion_tag = christianity_religionor
rite_religion_tag = islam_religionor
rite_religion_tag = judaism_religionor
rite_religion_tag = zoroastrianism_religion
NOT = { rite_hostility_level = { target = scope:recipient.rite value <= faith_astray_level } }
Then
- You can lawfully Imprison your … …
Options when sending
- Compel Conversion to …
- Compel Conversion to …
- Compel Conversion to …
Events it fires: religious_interaction.2002, false_conversion.0900, religious_interaction.2011, religious_interaction.2012, religious_interaction.2003
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (22 lines of game script)
is_shown = scope:puppet_or_actor ?= {
is_ai = no
has_title = title:e_minister_of_rites
scope:recipient = {
top_liege ?= scope:puppet_or_actor.top_liege
this != top_liege
rite ?= {
OR = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value >= faith_hostile_level
}
rite_hostility_level = {
target = scope:puppet_or_actor.top_liege.rite
value >= faith_hostile_level
}
}
}
is_ai = yes
is_ruler = yes
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (9 lines of game script)
valid_demand_conversion_conditions_trigger = yes
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
treasury >= demand_conversion_minister_rites_treasury_cost_value
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (180 lines of game script)
on_send =
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
demand_conversion_minister_rites_treasury_cost_value > 0
}
remove_treasury = {
value = demand_conversion_minister_rites_treasury_cost_value
}
}
}
}
switch = {
trigger = yes
scope:convert_to_minister_faith = {
scope:puppet_or_actor.rite = {
save_scope_as = conversion_rite
}
}
scope:convert_to_top_liege_faith = {
scope:puppet_or_actor.top_liege.rite = {
save_scope_as = conversion_rite
}
}
scope:convert_to_realm_capital_faith = {
scope:puppet_or_actor.top_liege.capital_county.rite = {
save_scope_as = conversion_rite
}
}
}
scope:puppet_or_actor = {
trigger_event = religious_interaction.2002
}
demand_conversion_vassal_ruler_interaction_effect = yes
accept_faith_conversion_add_clan_unity_effect = yes
show_as_tooltip = {
scope:puppet_or_actor = {
change_influence = {
value = minor_influence_gain
multiply = scope:recipient.primary_title.tier
}
add_piety = {
value = minor_piety_gain
multiply = scope:recipient.primary_title.tier
}
}
}
conversion_tenet_acts_of_the_apostles_effect = yes
conversion_tenet_mendicant_preachers_effect = yes
on_decline = switch = {
trigger = yes
scope:convert_to_minister_faith = {
scope:puppet_or_actor.rite = {
save_scope_as = conversion_rite
}
}
scope:convert_to_top_liege_faith = {
scope:puppet_or_actor.top_liege.rite = {
save_scope_as = conversion_rite
}
}
scope:convert_to_realm_capital_faith = {
scope:puppet_or_actor.top_liege.capital_county.rite = {
save_scope_as = conversion_rite
}
}
}
scope:recipient = {
hidden_effect = {
random_list = {
80 = {
modifier = {
factor = 0
scope:recipient = {
has_trait = heresiarch
}
}
ai_value_modifier = {
ai_greed = 0.5
}
random_list = {
50 = {
modifier = {
add = 50
scope:recipient.short_term_gold < medium_gold_value
}
modifier = {
add = {
value = 50
if = {
limit = {
gold < 0
}
add = 150
}
}
is_at_war = yes
any_character_war = {
is_war_leader = scope:recipient
}
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2011
}
}
}
500 = {
trigger = {
exists = scope:recipient.capital_county
NOT = {
has_hook = scope:puppet_or_actor
}
}
modifier = {
add = {
value = 50
if = {
limit = {
is_powerful_vassal_of = scope:puppet_or_actor
}
add = 100
}
}
this.liege = scope:puppet_or_actor
government_has_flag = government_is_feudal
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2012
}
}
}
}
}
20 = {
modifier = {
add = 20
scope:recipient.demand_conversion_likelihood_calculation < 40
}
modifier = {
add = 20
scope:recipient.demand_conversion_likelihood_calculation < 20
}
modifier = {
add = 50
scope:recipient.demand_conversion_likelihood_calculation < 0
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2003
}
}
}
}
}
custom_tooltip = demand_conversion_vassal_ruler_does_not_convert
show_as_tooltip = {
add_opinion = {
modifier = compelled_me_to_convert_opinion
target = scope:puppet_or_actor
opinion = -10
}
scope:puppet_or_actor = {
if = {
limit = {
refusing_conversion_is_crime_trigger = {
CHARACTER = scope:recipient
}
}
custom_tooltip = action_can_lawfully_imprison_label
}
}
give_piety_for_clinging_to_state_faith_effect = yes
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cost: Treasury
- varies
- Again on the same character
- after 15 years
- In the menu
- under More…
- ID
demand_conversion_minister_rites_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).