Interaction · Diarch
Adjust Bureaucracy
Offer to use your own Prestige to help your Liege boost their Imperial Bureaucracy which some of your Borrowed Powers may require — or demand they reduce it to lower your Strife.
What you need
You
To send it
To see it in the menu
- If played by the AI:
is_diarch = yes- Loyalty less than 75
prestige >= { value = liege.increase_crown_authority_prestige_cost multiply = subsidised_liege_authority_discount_value add = major_prestige_value }
- Your liege:
One of these
has_diarchy_parameter = diarchy_type_is_co_emperorshipor
has_diarchy_parameter = diarchy_type_is_junior_emperorship
- Your liege:
has_diarchy_parameter = unlock_adjust_imperial_bureaucracy_interaction
is_diarch_of_target = liegeOne of these
root.liege ?= scope:recipientor
The character you target › Any liege or above:this = scope:actor.liege
Adjust Bureaucracy is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now and Your Liege already has the maximum possible authority. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Impotent Level of Influence (-10), Persuasive Level of Influence (+10), Controlling Level of Influence (+20) and 11 more. It costs Prestige (varies). Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (3)
- What are the requirements for Adjust Bureaucracy in CK3?
- You: They … too preoccupied to act as … right now and Your Liege already has the maximum possible authority. (patch 1.20.1.2)
- How do I get the AI to accept Adjust Bureaucracy?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Impotent Level of Influence -10, Persuasive Level of Influence +10, Controlling Level of Influence +20, Authoritative Level of Influence +30, Imperious Level of Influence +40, I am Arrogant -30, I am Ambitious -30, I am Stubborn -30, I am Paranoid -20, I am Craven +10, I am Trusting +20, I am Fickle +20, I am Content +30 and I am Humble +30.
- How much does Adjust Bureaucracy cost?
- Prestige (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- It is in … best interests
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -25 |
| … Opinion of … | varies |
Impotent Level of Influencewhen
| -10 |
Persuasive Level of Influencewhen
| +10 |
Controlling Level of Influencewhen
| +20 |
Authoritative Level of Influencewhen
| +30 |
Imperious Level of Influencewhen
| +40 |
| I am Arrogant | -30 |
| I am Ambitious | -30 |
| I am Stubborn | -30 |
| I am Paranoid | -20 |
| I am Craven | +10 |
| I am Trusting | +20 |
| I am Fickle | +20 |
| I am Content | +30 |
| I am Humble | +30 |
| Their personality (AI values: boldness (scripted), energy (scripted)) | varies |
Acceptance (ai_accept) (120 lines of game script)
base = -25
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = -10
desc = AI_OPINION_INFLUENCE_LEVEL_IMPOTENT
scope:actor.influence_level = 0
}
modifier = {
add = 10
desc = AI_OPINION_INFLUENCE_LEVEL_PERSUASIVE
scope:actor.influence_level = 2
}
modifier = {
add = 20
desc = AI_OPINION_INFLUENCE_LEVEL_CONTROLLING
scope:actor.influence_level = 3
}
modifier = {
add = 30
desc = AI_OPINION_INFLUENCE_LEVEL_AUTHORITATIVE
scope:actor.influence_level = 4
}
modifier = {
add = 40
desc = AI_OPINION_INFLUENCE_LEVEL_IMPERIOUS
scope:actor.influence_level = 5
}
modifier = {
add = -30
desc = ai_acceptance_trait_arrogant
scope:recipient = {
has_trait = arrogant
}
}
modifier = {
add = -30
desc = ai_acceptance_trait_ambitious
scope:recipient = {
has_trait = ambitious
}
}
modifier = {
add = -30
desc = ai_acceptance_trait_stubborn
scope:recipient = {
has_trait = stubborn
}
}
modifier = {
add = -20
desc = ai_acceptance_trait_paranoid
scope:recipient = {
has_trait = paranoid
}
}
modifier = {
add = 10
desc = ai_acceptance_trait_craven
scope:recipient = {
has_trait = craven
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_trusting
scope:recipient = {
has_trait = trusting
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_fickle
scope:recipient = {
has_trait = fickle
}
}
modifier = {
add = 30
desc = ai_acceptance_trait_content
scope:recipient = {
has_trait = content
}
}
modifier = {
add = 30
desc = ai_acceptance_trait_humble
scope:recipient = {
has_trait = humble
}
}
ai_value_modifier = {
who = scope:recipient
ai_boldness = {
if = {
limit = {
scope:recipient = {
NOT = {
ai_boldness = 0
}
}
}
value = -1
}
}
ai_energy = {
if = {
limit = {
scope:recipient = {
ai_energy > 0
}
}
value = 0.5
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
What happens
If they accept
- The character you target:
If
- The option “increase centralisation” is chosen
Then
- Depending on has realm law in group:
- When has realm law in group is Celestial Bureaucracy:
change_realm_law_level = { law_group = celestial_bureaucracy change = 1 }
- When has realm law in group is Imperial Bureaucracy:
change_realm_law_level = { law_group = imperial_bureaucracy change = 1 }
- When has realm law in group is Japanese Bureaucracy:
change_realm_law_level = { law_group = japanese_bureaucracy change = 1 }
- When has realm law in group is Meritocratic Bureaucracy:
change_realm_law_level = { law_group = meritocratic_bureaucracy change = 1 }
- When has realm law in group is Crown Authority:
change_realm_law_level = { law_group = crown_authority change = 1 }
- When has realm law in group is Tribal Authority:
change_realm_law_level = { law_group = tribal_authority change = 1 }
- When has realm law in group is Dominance:
change_realm_law_level = { law_group = nomadic_authority change = 1 }
- When has realm law in group is Church Authority:
change_realm_law_level = { law_group = church_authority change = 1 }
- When has realm law in group is Celestial Bureaucracy:
- Gains the modifier “Has Convenient Scapegoat” for 10 years
Otherwise
- Depending on has realm law in group:
- When has realm law in group is Celestial Bureaucracy:
change_realm_law_level = { law_group = celestial_bureaucracy change = -1 }
- When has realm law in group is Imperial Bureaucracy:
change_realm_law_level = { law_group = imperial_bureaucracy change = -1 }
- When has realm law in group is Japanese Bureaucracy:
change_realm_law_level = { law_group = japanese_bureaucracy change = -1 }
- When has realm law in group is Meritocratic Bureaucracy:
change_realm_law_level = { law_group = meritocratic_bureaucracy change = -1 }
- When has realm law in group is Crown Authority:
change_realm_law_level = { law_group = crown_authority change = -1 }
- When has realm law in group is Tribal Authority:
change_realm_law_level = { law_group = tribal_authority change = -1 }
- When has realm law in group is Dominance:
change_realm_law_level = { law_group = nomadic_authority change = -1 }
- When has realm law in group is Church Authority:
change_realm_law_level = { law_group = church_authority change = -1 }
- When has realm law in group is Celestial Bureaucracy:
If
- The option “increase centralisation” is chosen
Then
change_strife_opinion = massive_strife_gain
Otherwise
change_strife_opinion = massive_strife_loss
If they refuse
- Opinion: Refusal (-20)
Options when sending
- Consolidate the BureaucracyPower derives from the autocrat. Either of them.
- Disseminate AdministrationIt is impractical to do everything in the capital, surely?
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_diarch = yes
diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
prestige >= {
value = liege.increase_crown_authority_prestige_cost
multiply = subsidised_liege_authority_discount_value
add = major_prestige_value
}
}
liege_has_co_emperorship_trigger = yes
liege ?= {
has_diarchy_parameter = unlock_adjust_imperial_bureaucracy_interaction
}
is_diarch_of_target = liege
exists = liege
is_shown = scope:actor != scope:recipient
OR = {
scope:actor.liege ?= scope:recipient
scope:recipient = {
any_liege_or_above = {
this = scope:actor.liege
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (23 lines of game script)
custom_tooltip = {
text = custom_description.tt.must_target_liege
scope:recipient = scope:actor.liege
}
diarch_cannot_be_disabled_trigger = {
DIARCH = scope:actor
}
scope:actor.liege = {
has_diarchy_active_parameter = unlock_adjust_imperial_bureaucracy_interaction
}
custom_tooltip = {
text = diarch_subsidise_crown_authority_interaction.tt.liege_cannot_have_max_authority
scope:recipient = {
NOT = {
has_realm_law_flag = max_authority_level
}
}
}
NOT = {
scope:actor = {
is_at_war_with = scope:actor.liege
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_send = if = {
limit = {
scope:actor = {
is_ai = yes
}
}
save_scope_value_as = {
name = increase_centralisation
value = yes
}
}
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = diarch_subsidise_crown_authority_interaction.tt.accepted
left_icon = scope:recipient
scope:recipient = {
if = {
limit = {
scope:increase_centralisation = yes
}
change_authority_effect = {
CHANGE = 1
}
add_character_modifier = {
modifier = liege_authority_boost_has_scapegoat_modifier
years = 10
}
}
else = {
change_authority_effect = {
CHANGE = -1
}
}
}
if = {
limit = {
scope:increase_centralisation = yes
}
change_strife_opinion = massive_strife_gain
}
else = {
change_strife_opinion = massive_strife_loss
}
}
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = diarch_subsidise_crown_authority_interaction.tt.declined
left_icon = scope:recipient
add_opinion = {
target = scope:recipient
modifier = refusal_opinion
opinion = -20
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- Cost: Prestige
- varies
- Cooldown
- 10 years
- In the menu
- under More…
- ID
diarch_adjust_bureaucracy_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.