CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Adjust Bureaucracy

variesPrestigeAccepted automatically in some cases; otherwise the AI weighs it

Offer to use your own Prestige to help your Liege boost their Imperial Bureaucracy which some of your Borrowed Powers may require — or demand they reduce it to lower your Strife.

What you need

You

To send it

  • … is not your Liege
  • They … too preoccupied to act as … right now
  • Your liege:
    • has_diarchy_active_parameter = unlock_adjust_imperial_bureaucracy_interaction
  • Your Liege already has the maximum possible authority
  • None of these

    • You:
      • is_at_war_with = scope:actor.liege

To see it in the menu

  • If played by the AI:
    • is_diarch = yes
    • Loyalty less than 75
    • prestige >= { value = liege.increase_crown_authority_prestige_cost multiply = subsidised_liege_authority_discount_value add = major_prestige_value }
  • Your liege:
    • One of these

      • has_diarchy_parameter = diarchy_type_is_co_emperorship
      • or

        has_diarchy_parameter = diarchy_type_is_junior_emperorship
  • Your liege:
    • has_diarchy_parameter = unlock_adjust_imperial_bureaucracy_interaction
  • is_diarch_of_target = liege
  • One of these

    • root.liege ?= scope:recipient
    • or

      The character you target › Any liege or above:
      • this = scope:actor.liege

Adjust Bureaucracy is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now and Your Liege already has the maximum possible authority. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Impotent Level of Influence (-10), Persuasive Level of Influence (+10), Controlling Level of Influence (+20) and 11 more. It costs Prestige (varies). Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Adjust Bureaucracy in CK3?
You: They … too preoccupied to act as … right now and Your Liege already has the maximum possible authority. (patch 1.20.1.2)
How do I get the AI to accept Adjust Bureaucracy?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Impotent Level of Influence -10, Persuasive Level of Influence +10, Controlling Level of Influence +20, Authoritative Level of Influence +30, Imperious Level of Influence +40, I am Arrogant -30, I am Ambitious -30, I am Stubborn -30, I am Paranoid -20, I am Craven +10, I am Trusting +20, I am Fickle +20, I am Content +30 and I am Humble +30.
How much does Adjust Bureaucracy cost?
Prestige (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • It is in … best interests

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-25
… Opinion of …varies
Impotent Level of Influence
when
  • root.influence_level = 0
-10
Persuasive Level of Influence
when
  • root.influence_level = 2
+10
Controlling Level of Influence
when
  • root.influence_level = 3
+20
Authoritative Level of Influence
when
  • root.influence_level = 4
+30
Imperious Level of Influence
when
  • root.influence_level = 5
+40
I am Arrogant
when
-30
I am Ambitious
when
-30
I am Stubborn
when
-30
I am Paranoid
when
-20
I am Craven
when
+10
I am Trusting
when
+20
I am Fickle
when
+20
I am Content
when
+30
I am Humble
when
+30
Their personality (AI values: boldness (scripted), energy (scripted))varies
Acceptance (ai_accept) (120 lines of game script)
base = -25
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = -10
	desc = AI_OPINION_INFLUENCE_LEVEL_IMPOTENT
	scope:actor.influence_level = 0
}
modifier = {
	add = 10
	desc = AI_OPINION_INFLUENCE_LEVEL_PERSUASIVE
	scope:actor.influence_level = 2
}
modifier = {
	add = 20
	desc = AI_OPINION_INFLUENCE_LEVEL_CONTROLLING
	scope:actor.influence_level = 3
}
modifier = {
	add = 30
	desc = AI_OPINION_INFLUENCE_LEVEL_AUTHORITATIVE
	scope:actor.influence_level = 4
}
modifier = {
	add = 40
	desc = AI_OPINION_INFLUENCE_LEVEL_IMPERIOUS
	scope:actor.influence_level = 5
}
modifier = {
	add = -30
	desc = ai_acceptance_trait_arrogant
	scope:recipient = {
		has_trait = arrogant
	}
}
modifier = {
	add = -30
	desc = ai_acceptance_trait_ambitious
	scope:recipient = {
		has_trait = ambitious
	}
}
modifier = {
	add = -30
	desc = ai_acceptance_trait_stubborn
	scope:recipient = {
		has_trait = stubborn
	}
}
modifier = {
	add = -20
	desc = ai_acceptance_trait_paranoid
	scope:recipient = {
		has_trait = paranoid
	}
}
modifier = {
	add = 10
	desc = ai_acceptance_trait_craven
	scope:recipient = {
		has_trait = craven
	}
}
modifier = {
	add = 20
	desc = ai_acceptance_trait_trusting
	scope:recipient = {
		has_trait = trusting
	}
}
modifier = {
	add = 20
	desc = ai_acceptance_trait_fickle
	scope:recipient = {
		has_trait = fickle
	}
}
modifier = {
	add = 30
	desc = ai_acceptance_trait_content
	scope:recipient = {
		has_trait = content
	}
}
modifier = {
	add = 30
	desc = ai_acceptance_trait_humble
	scope:recipient = {
		has_trait = humble
	}
}
ai_value_modifier = {
	who = scope:recipient
	ai_boldness = {
		if = {
			limit = {
				scope:recipient = {
					NOT = {
						ai_boldness = 0
					}
				}
			}
			value = -1
		}
	}
	ai_energy = {
		if = {
			limit = {
				scope:recipient = {
					ai_energy > 0
				}
			}
			value = 0.5
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

What happens

If they accept

  • The character you target:
    • If

      • The option “increase centralisation” is chosen

      Then

      • Depending on has realm law in group:
        • When has realm law in group is Celestial Bureaucracy:
          • change_realm_law_level = { law_group = celestial_bureaucracy change = 1 }
        • When has realm law in group is Imperial Bureaucracy:
          • change_realm_law_level = { law_group = imperial_bureaucracy change = 1 }
        • When has realm law in group is Japanese Bureaucracy:
          • change_realm_law_level = { law_group = japanese_bureaucracy change = 1 }
        • When has realm law in group is Meritocratic Bureaucracy:
          • change_realm_law_level = { law_group = meritocratic_bureaucracy change = 1 }
        • When has realm law in group is Crown Authority:
          • change_realm_law_level = { law_group = crown_authority change = 1 }
        • When has realm law in group is Tribal Authority:
          • change_realm_law_level = { law_group = tribal_authority change = 1 }
        • When has realm law in group is Dominance:
          • change_realm_law_level = { law_group = nomadic_authority change = 1 }
        • When has realm law in group is Church Authority:
          • change_realm_law_level = { law_group = church_authority change = 1 }
      • Gains the modifier “Has Convenient Scapegoat” for 10 years

      Otherwise

      • Depending on has realm law in group:
        • When has realm law in group is Celestial Bureaucracy:
          • change_realm_law_level = { law_group = celestial_bureaucracy change = -1 }
        • When has realm law in group is Imperial Bureaucracy:
          • change_realm_law_level = { law_group = imperial_bureaucracy change = -1 }
        • When has realm law in group is Japanese Bureaucracy:
          • change_realm_law_level = { law_group = japanese_bureaucracy change = -1 }
        • When has realm law in group is Meritocratic Bureaucracy:
          • change_realm_law_level = { law_group = meritocratic_bureaucracy change = -1 }
        • When has realm law in group is Crown Authority:
          • change_realm_law_level = { law_group = crown_authority change = -1 }
        • When has realm law in group is Tribal Authority:
          • change_realm_law_level = { law_group = tribal_authority change = -1 }
        • When has realm law in group is Dominance:
          • change_realm_law_level = { law_group = nomadic_authority change = -1 }
        • When has realm law in group is Church Authority:
          • change_realm_law_level = { law_group = church_authority change = -1 }
  • If

    • The option “increase centralisation” is chosen

    Then

    • change_strife_opinion = massive_strife_gain

    Otherwise

    • change_strife_opinion = massive_strife_loss

If they refuse

  • Opinion: Refusal (-20)

Options when sending

  • Consolidate the BureaucracyPower derives from the autocrat. Either of them.
  • Disseminate AdministrationIt is impractical to do everything in the capital, surely?

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_diarch = yes
	diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
	prestige >= {
		value = liege.increase_crown_authority_prestige_cost
		multiply = subsidised_liege_authority_discount_value
		add = major_prestige_value
	}
}
liege_has_co_emperorship_trigger = yes
liege ?= {
	has_diarchy_parameter = unlock_adjust_imperial_bureaucracy_interaction
}
is_diarch_of_target = liege
exists = liege
is_shown = scope:actor != scope:recipient
OR = {
	scope:actor.liege ?= scope:recipient
	scope:recipient = {
		any_liege_or_above = {
			this = scope:actor.liege
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Can be sent when (is_valid…) (23 lines of game script)
custom_tooltip = {
	text = custom_description.tt.must_target_liege
	scope:recipient = scope:actor.liege
}
diarch_cannot_be_disabled_trigger = {
	DIARCH = scope:actor
}
scope:actor.liege = {
	has_diarchy_active_parameter = unlock_adjust_imperial_bureaucracy_interaction
}
custom_tooltip = {
	text = diarch_subsidise_crown_authority_interaction.tt.liege_cannot_have_max_authority
	scope:recipient = {
		NOT = {
			has_realm_law_flag = max_authority_level
		}
	}
}
NOT = {
	scope:actor = {
		is_at_war_with = scope:actor.liege
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_send = if = {
	limit = {
		scope:actor = {
			is_ai = yes
		}
	}
	save_scope_value_as = {
		name = increase_centralisation
		value = yes
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = diarch_subsidise_crown_authority_interaction.tt.accepted
		left_icon = scope:recipient
		scope:recipient = {
			if = {
				limit = {
					scope:increase_centralisation = yes
				}
				change_authority_effect = {
					CHANGE = 1
				}
				add_character_modifier = {
					modifier = liege_authority_boost_has_scapegoat_modifier
					years = 10
				}
			}
			else = {
				change_authority_effect = {
					CHANGE = -1
				}
			}
		}
		if = {
			limit = {
				scope:increase_centralisation = yes
			}
			change_strife_opinion = massive_strife_gain
		}
		else = {
			change_strife_opinion = massive_strife_loss
		}
	}
}
on_decline = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_bad
		title = diarch_subsidise_crown_authority_interaction.tt.declined
		left_icon = scope:recipient
		add_opinion = {
			target = scope:recipient
			modifier = refusal_opinion
			opinion = -20
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Category
Diarch
Cost: Prestige
varies
Cooldown
10 years
In the menu
under More…
ID
diarch_adjust_bureaucracy_interaction

Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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