CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_fp1_dlc_trigger

has_fp1_dlc_trigger = yes

game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 70 (4 lines). No parameters.

has_fp1_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 70 of its file. It takes no parameters: has_fp1_dlc_trigger = yes (or no). The game's script calls it in 142 places, among them Determine Personal Deity (decision), Elevate the Kingdom of Mann & the Isles (decision) and Forge the Jomsvikings (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
has_fp1_dlc_trigger = {
	# Does the host have the appropriate DLC?
	has_dlc_feature = the_northern_lords
}

As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_fp1_dlc_trigger — the first 120 of 142.

Activities (1)

Important actions (2)

  • Can make Shieldmaiden
  • Distant Criminal can be Challenged

Events (97)

91 more

On actions (the game's own hooks) (1)

  • on_death

Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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