
Major decision · Major Decisions
Raise Runestone
Pay for the carving of a runestone in one of your counties
It is customary among the … to erect carved monuments to commemorate important events. The death of a loved one, the settling of a dispute, the acquisition of land, and so on. Perhaps I could benefit from such a rock...
Requirements
The lines the game itself shows for this decision's conditions:
- You have a recently deceased ancestor
- You recently conquered territory
- You recently gained a rank
Shown to a character when (is_shown) (4 lines of game script)
is_landed = yes fp1_can_raise_stele_trigger = yes primary_title.tier > tier_barony has_fp1_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.
Can be taken when (is_valid) (16 lines of game script)
OR = {
custom_description = {
text = raise_stele_decision_ancestor
has_variable = ancestor_to_bury
}
custom_description = {
text = raise_stele_decision_victory
has_variable = recent_conquest_victory
}
custom_description = {
text = raise_stele_decision_rank
has_variable = recent_rank_increase
}
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.
Effects
- All modifiers are stronger when erected in Cultures that use runestones
- One of your Counties will receive one of the following Modifiers: :0 • Fp1 Stele Ancestors Strong :0 • Fp1 Stele Conquest Strong :0 • Fp1 Stele Promotion Strong
Effect (13 lines of game script)
set_variable = {
name = raise_stele_refund
value = raise_stele_gold_cost
}
show_as_tooltip = {
fp1_apply_generic_stele_bonuses_effect = yes
}
custom_tooltip = raise_stele_decision_tt.variable_strength
custom_tooltip = raise_stele_decision_tt.effects_list
custom_description_no_bullet = {
text = raise_runestone_decision_warning
}
trigger_event = fp1_other_decisions.0101As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).