Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Raise Runestone

Pay for the carving of a runestone in one of your counties

It is customary among the … to erect carved monuments to commemorate important events. The death of a loved one, the settling of a dispute, the acquisition of land, and so on. Perhaps I could benefit from such a rock...

Requirements

The lines the game itself shows for this decision's conditions:

  • You have a recently deceased ancestor
  • You recently conquered territory
  • You recently gained a rank
Shown to a character when (is_shown) (4 lines of game script)
is_landed = yes
fp1_can_raise_stele_trigger = yes
primary_title.tier > tier_barony
has_fp1_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.

Can be taken when (is_valid) (16 lines of game script)
OR = {
	custom_description = {
		text = raise_stele_decision_ancestor
		has_variable = ancestor_to_bury
	}
	custom_description = {
		text = raise_stele_decision_victory
		has_variable = recent_conquest_victory
	}
	custom_description = {
		text = raise_stele_decision_rank
		has_variable = recent_rank_increase
	}
}
is_available_adult = yes
is_at_war = no

As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.

Effects

  • All modifiers are stronger when erected in Cultures that use runestones
  • One of your Counties will receive one of the following Modifiers: :0 • Fp1 Stele Ancestors Strong :0 • Fp1 Stele Conquest Strong :0 • Fp1 Stele Promotion Strong
Effect (13 lines of game script)
set_variable = {
	name = raise_stele_refund
	value = raise_stele_gold_cost
}
show_as_tooltip = {
	fp1_apply_generic_stele_bonuses_effect = yes
}
custom_tooltip = raise_stele_decision_tt.variable_strength
custom_tooltip = raise_stele_decision_tt.effects_list
custom_description_no_bullet = {
	text = raise_runestone_decision_warning
}
trigger_event = fp1_other_decisions.0101

As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt.

Source: game/common/decisions/dlc_decisions/fp_1/00_fp1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).