
Major decision · Major Decisions
Forge the Jomsvikings
Found a group of pious Vikingr to defend the Old Ways
The Old Ways are dying. Daily, Abrahamics lure away our smallfolk with promises of eternal life for all, our adventurers and colonists adopt foreign gods wherever they land, and even reformists within Scandinavia want to make us more like the peoples of Cross and Moon. No more. All loyal … must band together, to guard against change and blasphemy!
Requirements
The lines the game itself shows for this decision's conditions:
- … is part of the … Religion and Unreformed
Shown to a character when (is_shown) (12 lines of game script)
fp1_jomsvikings_have_not_existed_trigger = yes
faith ?= {
fp1_valid_norse_faith_for_jomsvikings_trigger = yes
}
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
exists = dynasty
is_playable_character = yes
has_fp1_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Can be taken when (is_valid) (21 lines of game script)
top_liege = this
prestige_level >= high_prestige_level
piety_level >= medium_piety_level
custom_tooltip = {
faith = {
fp1_valid_norse_faith_for_jomsvikings_trigger = yes
}
text = fp1_valid_norse_faith_for_jomsvikings_trigger_tt
}
any_held_title = {
trigger_if = {
limit = {
tier = tier_county
}
fp1_valid_county_for_jomsvikings_trigger = yes
}
trigger_else = {
always = no
}
}
is_available_adult = yesAs written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (7 lines of game script)
save_scope_as = founder
show_as_tooltip = {
forge_the_jomsvikings_decision_tooltip_effect = yes
}
trigger_event = {
id = fp1_major_decisions.0031
}As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).