Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Religious Decisions

Raise a Runestone

Raise a runestone to honor your …

… has passed away. I will raise a runestone to honor … life, and to bring fame to all who bear the name Ancestor To Bury. Future generations will never forget the greatness of Ancestor To Bury!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (6 lines of game script)
has_variable = ancestor_to_bury
has_fp1_dlc_trigger = no
fp1_can_raise_stele_trigger = yes
var:ancestor_to_bury ?= {
	dynasty = root.dynasty
}

As written in game/common/decisions/10_religious_decisions.txt.

Can be taken when (is_valid) (1 line of game script)
is_landed = yes

As written in game/common/decisions/10_religious_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (66 lines of game script)
capital_province = {
	county = {
		set_variable = {
			name = ancestor_to_bury
			value = root.var:ancestor_to_bury
		}
		root = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = raise_runestone_decision_toast
				left_icon = root
				prev = {
					add_county_modifier = {
						modifier = county_raised_runestone_modifier
					}
				}
			}
		}
	}
}
remove_variable = ancestor_to_bury
add_piety = medium_piety_value
add_legitimacy = medium_legitimacy_gain
stress_and_fulfillment_impact = {
	humble = medium_stress_impact_loss
}
every_vassal = {
	limit = {
		fp1_can_raise_stele_trigger = yes
	}
	custom = raise_runestone_vassals
	add_opinion = {
		modifier = pleased_opinion
		target = root
		opinion = 10
	}
}
custom_description_no_bullet = {
	text = raise_runestone_decision_warning
}
if = {
	limit = {
		any_player = {
			dynasty = root.dynasty
		}
	}
	dynasty = {
		if = {
			limit = {
				NOT = {
					exists = var:saga_in_stone_achievement_tally
				}
			}
			set_variable = {
				name = saga_in_stone_achievement_tally
				value = 1
			}
		}
		else = {
			change_variable = {
				name = saga_in_stone_achievement_tally
				add = 1
			}
		}
	}
}

As written in game/common/decisions/10_religious_decisions.txt.

Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).