
Decision · Religious Decisions
Raise a Runestone
Raise a runestone to honor your …
… has passed away. I will raise a runestone to honor … life, and to bring fame to all who bear the name Ancestor To Bury. Future generations will never forget the greatness of Ancestor To Bury!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (6 lines of game script)
has_variable = ancestor_to_bury
has_fp1_dlc_trigger = no
fp1_can_raise_stele_trigger = yes
var:ancestor_to_bury ?= {
dynasty = root.dynasty
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_landed = yes
As written in game/common/decisions/10_religious_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (66 lines of game script)
capital_province = {
county = {
set_variable = {
name = ancestor_to_bury
value = root.var:ancestor_to_bury
}
root = {
send_interface_toast = {
type = event_toast_effect_good
title = raise_runestone_decision_toast
left_icon = root
prev = {
add_county_modifier = {
modifier = county_raised_runestone_modifier
}
}
}
}
}
}
remove_variable = ancestor_to_bury
add_piety = medium_piety_value
add_legitimacy = medium_legitimacy_gain
stress_and_fulfillment_impact = {
humble = medium_stress_impact_loss
}
every_vassal = {
limit = {
fp1_can_raise_stele_trigger = yes
}
custom = raise_runestone_vassals
add_opinion = {
modifier = pleased_opinion
target = root
opinion = 10
}
}
custom_description_no_bullet = {
text = raise_runestone_decision_warning
}
if = {
limit = {
any_player = {
dynasty = root.dynasty
}
}
dynasty = {
if = {
limit = {
NOT = {
exists = var:saga_in_stone_achievement_tally
}
}
set_variable = {
name = saga_in_stone_achievement_tally
value = 1
}
}
else = {
change_variable = {
name = saga_in_stone_achievement_tally
add = 1
}
}
}
}As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).