
Decision · Religious Decisions
Determine Personal Deity
Think about …
It is not uncommon for Germanic Religion to single out one amongst … who suits their particular tastes and aims in life for special attention. I should contemplate these divine beings and decide which one calls to me the most.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (24 lines of game script)
OR = {
AND = {
rite ?= {
rite_has_parameter = select_personal_god_active
}
religion ?= religion:germanic_religion
}
AND = {
has_personal_tenet_flag = select_personal_god_active_personal
trigger_if = {
limit = {
religion != religion:germanic_religion
}
rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
knows_tenet = tenet_unreformed_syncretism
}
}
}
NOT = {
government_has_flag = government_is_mandala
}
has_fp1_dlc_trigger = yesAs written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
piety >= 0
As written in game/common/decisions/10_religious_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (37 lines of game script)
show_as_tooltip = {
random_list = {
desc = select_personal_deity_germanic_decision_tt
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_odin
add_character_modifier = bhakti_germanic_generic_odin
}
100 = {
trigger = {
is_vaguely_danish_bhakti_trigger = no
}
show_chance = no
desc = select_personal_deity_germanic_decision.select_ullr
add_character_modifier = bhakti_germanic_not_danish_ullr
}
100 = {
trigger = {
is_vaguely_danish_bhakti_trigger = yes
}
show_chance = no
desc = select_personal_deity_germanic_decision.select_tyr
add_character_modifier = bhakti_germanic_danish_tyr
}
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_thor
add_character_modifier = bhakti_germanic_generic_thor
}
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_freyr
add_character_modifier = bhakti_germanic_generic_freyr
}
}
}
trigger_event = religious_decision.0102As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).