CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Determine Personal Deity

Think about …

It is not uncommon for Germanic Religion to single out one amongst … who suits their particular tastes and aims in life for special attention. I should contemplate these divine beings and decide which one calls to me the most.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (24 lines of game script)
OR = {
	AND = {
		rite ?= {
			rite_has_parameter = select_personal_god_active
		}
		religion ?= religion:germanic_religion
	}
	AND = {
		has_personal_tenet_flag = select_personal_god_active_personal
		trigger_if = {
			limit = {
				religion != religion:germanic_religion
			}
			rite = {
				rite_has_doctrine = doctrine_pluralism_pluralistic
			}
			knows_tenet = tenet_unreformed_syncretism
		}
	}
}
NOT = {
	government_has_flag = government_is_mandala
}
has_fp1_dlc_trigger = yes

As written in game/common/decisions/10_religious_decisions.txt.

Can be taken when (is_valid) (1 line of game script)
piety >= 0

As written in game/common/decisions/10_religious_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (37 lines of game script)
show_as_tooltip = {
	random_list = {
		desc = select_personal_deity_germanic_decision_tt
		100 = {
			show_chance = no
			desc = select_personal_deity_germanic_decision.select_odin
			add_character_modifier = bhakti_germanic_generic_odin
		}
		100 = {
			trigger = {
				is_vaguely_danish_bhakti_trigger = no
			}
			show_chance = no
			desc = select_personal_deity_germanic_decision.select_ullr
			add_character_modifier = bhakti_germanic_not_danish_ullr
		}
		100 = {
			trigger = {
				is_vaguely_danish_bhakti_trigger = yes
			}
			show_chance = no
			desc = select_personal_deity_germanic_decision.select_tyr
			add_character_modifier = bhakti_germanic_danish_tyr
		}
		100 = {
			show_chance = no
			desc = select_personal_deity_germanic_decision.select_thor
			add_character_modifier = bhakti_germanic_generic_thor
		}
		100 = {
			show_chance = no
			desc = select_personal_deity_germanic_decision.select_freyr
			add_character_modifier = bhakti_germanic_generic_freyr
		}
	}
}
trigger_event = religious_decision.0102

As written in game/common/decisions/10_religious_decisions.txt.

Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).