Scripted trigger
has_any_mild_bad_relationship_with_character_trigger
has_any_mild_bad_relationship_with_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 471 (7 lines). Parameters: $CHARACTER$.
has_any_mild_bad_relationship_with_character_trigger is a scripted trigger in Crusader Kings III, written at line 471 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 20 places, among them Boundary Dispute (Scheme) (interaction), Challenge Status (Scheme) (interaction) and Challenge to Board Game (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
One of these
has_relation_potential_rival = $CHARACTER$or
has_relation_victim = $CHARACTER$or
has_relation_bully = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_any_mild_bad_relationship_with_character_trigger = {
OR = {
has_relation_potential_rival = $CHARACTER$
has_relation_victim = $CHARACTER$
has_relation_bully = $CHARACTER$
}
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_mild_bad_relationship_with_character_trigger.
Character interactions (17)
Activity intents (1)
- Disrupt Loyalists
Events (1)
- A Matter of Theology: …
laamp_base_learning_contract_events.4015
Scripted triggers (1)
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.