Interaction · Religious actions
Ask for Clerical Influence
Ask the recipient to lend political aid, spending Piety to gain Influence for you and your House
What you need
You
To send it
If
None of these
exists = cp:councillor_court_chaplain.superiorAll of these
- Your Government is a Theocratic-type Government
exists = superior
Then
- … must be your Court Chaplain and a Theocratic Ruler of at least Duke-Tier
Otherwise
- … must be your Court Chaplain's Religious Superior, your Theocratic Head of Faith, or your Religious Superior (if you are Ecclesiastical)
- You have 500 Piety
- Is not at war with the target
- Your Faith must be Organized to take this action
- Your Rite is not your Realm's State Rite
- Your house already has Clerical Political Agents
- You are not a House Head
- … already supports 3 Houses with Influence
To see it in the menu
- you has administrative government mechanic
- If played by the AI:
- You have 500 Piety
- Does not have the Trait: Excommunicated
- Is a ruler
One of these
- Your faith:
One of these
- Has the Spiritual Doctrine
or
Has a Doctrine or Tenet with Has Clerical Region
- Not: Is Lowborn
- The target is not you
One of these
religious_head_or_challenger ?= scope:recipientor
The character you target:- Is a member of the Clergy
One of these
All of these
exists = scope:puppet_or_actor.cp:councillor_court_chaplainthis = scope:puppet_or_actor.cp:councillor_court_chaplain
or
Is a ruler
Ask for Clerical Influence is a religious character interaction in Crusader Kings III. You need: You have 500 Piety, Is not at war with the target, Your Faith must be Organized to take this action and 3 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include The recipient's Opinion of your Top Liege (+5), The recipient's Opinion of your Top Liege (+10), The recipient's Opinion of your Top Liege (+20) and 36 more. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (2)
- What are the requirements for Ask for Clerical Influence in CK3?
- You: You have 500 Piety, Is not at war with the target, Your Faith must be Organized to take this action, Your Rite is not your Realm's State Rite, Your house already has Clerical Political Agents and You are not a House Head. (patch 1.20.1.2)
- How do I get the AI to accept Ask for Clerical Influence?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: The recipient's greediness, The recipient's rectitude, The recipient's Opinion of your Top Liege +5, The recipient's Opinion of your Top Liege +10, The recipient's Opinion of your Top Liege +20, The recipient's Opinion of your Top Liege -5, The recipient's Opinion of your Top Liege -10, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, Your Level of Influence -10, Your Level of Influence -20, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … Sinful Traits, You have the Faithful Nobles Family Attribute, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, The recipient's already supports a House -30, The recipient's already supports multiple Houses -75, Your House is a Powerful Family +25 and Your House is a Dominant Family +50.
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
| Their opinion of you × 0.5 | varies |
The recipient's greedinesswhen
| their ai greed × 0.5 |
The recipient's rectitudewhen
| their ai honor × -0.5 |
The recipient's Opinion of your Top Liegewhen
| +5 |
The recipient's Opinion of your Top Liegewhen
| +10 |
The recipient's Opinion of your Top Liegewhen
| +20 |
The recipient's Opinion of your Top Liegewhen
| -5 |
The recipient's Opinion of your Top Liegewhen
| -10 |
You speak the … Languagewhen
| +5 |
You are waging war on someone of your own Faithwhen
| -50 |
| You are waging an offensive Holy War or Excommunication war | +30 |
| You are defending against a Holy War | +50 |
Your Level of Influencewhen
| -10 |
Your Level of Influencewhen
| -20 |
| I am an Adulterer or Fornicator | -25 |
| I am a Murderer | -50 |
I am Incestouswhen
| -50 |
| You … a Kinslayer | -50 |
You are the The Savior of …when
| +15 |
I have Divine Bloodwhen
| +5 |
| You are the Paragon of … | +15 |
You have Consecrated Bloodwhen
| +5 |
You … of their Dynastywhen
| +5 |
You … of their Housewhen
| +10 |
You … familywhen
| +10 |
You … parentwhen
| +25 |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
You … the recipient's loverwhen
| +10 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
You … Virtuous Traitswhen
| varies |
Your Level of Devotionwhen
| varies |
You … Sinful Traitswhen
| varies |
You have the Faithful Nobles Family Attributewhen
| varies |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -25 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The recipient's compatibility with …when
| -25 |
The recipient's Rite prohibits a … Tenetwhen
| -100 |
The recipient's Rite prohibits a permitted … Tenetwhen
| -40 |
The recipient's already supports a Housewhen
| -30 |
The recipient's already supports multiple Houseswhen
| -75 |
Your House is a Powerful Familywhen
| +25 |
Your House is a Dominant Familywhen
| +50 |
Acceptance (ai_accept) (297 lines of game script)
base = -50
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 0.5
}
modifier = {
scope:recipient = {
OR = {
ai_greed > 0
ai_greed < 0
}
}
add = {
value = scope:recipient.ai_greed
multiply = 0.5
}
desc = AI_GREED_REASON
}
modifier = {
scope:recipient = {
OR = {
ai_honor > 0
ai_honor < 0
}
}
add = {
value = scope:recipient.ai_honor
multiply = -0.5
}
desc = AI_HONOR_REASON
}
modifier = {
add = 5
scope:actor.top_liege = {
NOR = {
this = scope:actor
this = scope:recipient
}
reverse_opinion = {
target = scope:recipient
value < 0
}
reverse_opinion = {
target = scope:recipient
value > -40
}
}
desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
add = 10
scope:actor.top_liege = {
NOR = {
this = scope:actor
this = scope:recipient
}
reverse_opinion = {
target = scope:recipient
value <= -40
}
reverse_opinion = {
target = scope:recipient
value > -80
}
}
desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
add = 20
scope:actor.top_liege = {
NOR = {
this = scope:actor
this = scope:recipient
}
reverse_opinion = {
target = scope:recipient
value <= -80
}
}
desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
add = -5
scope:actor.top_liege = {
NOR = {
this = scope:actor
this = scope:recipient
}
reverse_opinion = {
target = scope:recipient
value >= 40
}
reverse_opinion = {
target = scope:recipient
value < 80
}
}
desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
add = -10
scope:actor.top_liege = {
NOR = {
this = scope:actor
this = scope:recipient
}
reverse_opinion = {
target = scope:recipient
value >= 80
}
}
desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
add = 5
desc = speaks_same_language_interaction_reason
trigger = {
scope:actor = {
knows_language_of_culture = scope:recipient.culture
}
}
}
modifier = {
add = -50
desc = I_AM_ATTACKING_A_CORELIGIONIST
scope:actor = {
is_at_war = yes
any_character_war = {
primary_attacker = scope:actor
primary_defender.faith = scope:actor.faith
primary_defender = {
NOT = {
has_trait = excommunicated
}
}
}
}
}
modifier = {
add = 30
desc = I_AM_WAGING_AN_OFFENSIVE_HOLY_OR_EXCOMMUNICATION_WAR
scope:actor = {
is_at_war = yes
any_character_war = {
is_attacker = scope:actor
OR = {
using_non_ghw_holy_war_cb_trigger = yes
using_cb = excommunication_war
}
}
}
}
modifier = {
add = 50
desc = I_AM_DEFENDING_AGAINST_A_HOLY_WAR
scope:actor = {
is_at_war = yes
any_character_war = {
is_defender = scope:actor
using_non_ghw_holy_war_cb_trigger = yes
}
}
}
modifier = {
add = -10
desc = I_AM_INFLUENTIAL
scope:actor = {
influence_level >= 4
NOT = {
influence_level >= 6
}
}
}
modifier = {
add = -20
desc = I_AM_INFLUENTIAL
scope:actor = {
influence_level >= 6
}
}
modifier = {
add = -25
desc = I_AM_ADULTERER
scope:actor = {
OR = {
AND = {
has_trait = fornicator
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:fornicator
GENDER_CHARACTER = scope:actor
}
}
AND = {
has_trait = adulterer
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:adulterer
GENDER_CHARACTER = scope:actor
}
}
}
}
}
modifier = {
add = -50
desc = I_AM_MURDERER
scope:actor = {
has_trait = murderer
}
}
modifier = {
add = -50
desc = I_AM_INCESTOUS
scope:actor = {
NOT = {
scope:recipient = {
rite = {
rite_has_doctrine = doctrine_consanguinity_unrestricted
}
}
}
has_trait = incestuous
}
}
modifier = {
add = -50
desc = I_AM_A_KINSLAYER
scope:actor = {
OR = {
AND = {
has_trait = kinslayer_1
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:kinslayer_1
GENDER_CHARACTER = scope:actor
}
}
AND = {
has_trait = kinslayer_2
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:kinslayer_2
GENDER_CHARACTER = scope:actor
}
}
AND = {
has_trait = kinslayer_3
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:kinslayer_3
GENDER_CHARACTER = scope:actor
}
}
}
}
}
modifier = {
desc = RELIGIOUS_HEAD_INTERACTION_SAVIOR
add = 15
scope:actor = {
has_trait = savior
}
}
modifier = {
desc = RELIGIOUS_HEAD_INTERACTION_DIVINE_BLOOD
add = 5
scope:actor = {
has_trait = divine_blood
}
}
modifier = {
desc = RELIGIOUS_HEAD_INTERACTION_PARAGON
add = 15
scope:actor = {
has_trait = paragon
}
}
modifier = {
desc = RELIGIOUS_HEAD_INTERACTION_CONSECRATED_BLOOD
add = 5
scope:actor = {
has_trait = consecrated_blood
}
}
modifier = {
add = 5
desc = YOU_ARE_MY_DYNASTY_MEMBER
scope:recipient = {
is_lowborn = no
dynasty = scope:actor.dynasty
NOR = {
is_close_or_extended_family_of = scope:actor
is_cousin_of = scope:actor
is_child_of
# … (cut here; the rest is in the file)As written in game/common/character_interactions/06_ep3_interactions.txt.
What happens
If they accept
- You:
If
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_6
Then
- Influence +600
- Influence gain increased by a Domicile Building
Else if
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_5
Then
- Influence +525
- Influence gain increased by a Domicile Building
Else if
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_4
Then
- Influence +450
- Influence gain increased by a Domicile Building
Else if
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_3
Then
- Influence +375
- Influence gain increased by a Domicile Building
Else if
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_2
Then
- Influence +300
- Influence gain increased by a Domicile Building
Else if
- Their domicile:
has_domicile_parameter = influence_gain_from_hof_support_1
Then
- Influence +225
- Influence gain increased by a Domicile Building
Otherwise
- Influence +150
- Their domicile:
- Their house:
If
- The character you target: Is played by a person
Then
- The house gains the modifier “Clerical Political Agents” for 10 years
- Monthly Influence +50%
Otherwise
- The house gains the modifier “Clerical Political Agents” for 10 years
- Monthly Influence +20%
- All House members will Behave more ambitiously and ignobly
If
- The character you target: Is played by the AI
Then
- The target gains the opinion “Requested Influence Support” (-30) of them
- You:
- If never: Use a Hook on the target
If
- The Christian Church:
situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }- The current phase counts “A prelate sells political influence”
Then
- The Christian Church: Counts toward the situation's next phase: “A prelate sells political influence”
- The Christian Church:
If
- You: Is played by the AI
Then
- Opinion: Helpful (+50)
- Their top liege › Every non-House … Vassal in …:
- Where: Is not of the same house as you
- Opinion: Supported Opposing House (-25)
- The character you target:
If
- If played by the AI:
One of these
- Ai honor less than 0
or
Ai zeal less than -20
- Intrigue more than 12
- No hooked character:
Then
- Gain a Favor on you
- Due to … high Intrigue, this Interaction demands a Hook
- If played by the AI:
If
- You:
One of these
All of these
- Is an Independent Ruler
- Highest held Title is at least Kingdom Rank
or
Their house:is_dominant_family = yes
Then
- Gains the modifier “Dominant Political Ties” for 10 years
- Hostile Scheme Phase Length 15 days faster per Scheme Phase
- Diplomacy +2
- Intrigue +2
- Stewardship +2
- Character starting spiritual fulfillment -10
Else if
- Your house:
is_powerful_family = yes
Then
- Gains the modifier “Middling Political Ties” for 10 years
- Hostile Scheme Phase Length 5 days faster per Scheme Phase
- Diplomacy +1
- Intrigue +1
- Stewardship +1
- Character starting spiritual fulfillment -10
Otherwise
- Gains the modifier “Weak Political Ties” for 10 years
- Intrigue +1
- Character starting spiritual fulfillment -10
- You:
- If played by a person: … cannot lend Influence to more than 3 Houses
- Event ep3_interactions_events.0620
If they refuse
- You › If played by the AI: Opinion: Refusal (-50)
- Event ep3_interactions_events.0621
Options when sending
- Use a Hook
Events it fires: ep3_interactions_events.0620, ep3_interactions_events.0621
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
limit = {
is_ai = yes
}
piety >= massive_piety_value
exists = faith.religious_head
exists = house
NOT = {
has_trait = excommunicated
}
}
is_playable_character = yes
faith ?= {
OR = {
has_doctrine = doctrine_spiritual_head
has_doctrine_parameter = has_clerical_regions
}
}
is_lowborn = no
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
broader_clergy_show_hof_or_superior_interactions_trigger = yes
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (58 lines of game script)
scope:actor = {
spiritual_hof_or_realm_priest_superior_recipient_trigger = yes
piety >= massive_piety_value
custom_description = {
text = hof_ask_for_gold_excommunicated
NOT = {
has_trait = excommunicated
}
}
NOT = {
is_at_war_with = scope:recipient
}
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
custom_tooltip = {
text = HOF_INTERACTION_STATE_FAITH
top_liege = {
government_allows = state_faith
exists = primary_title.state_rite
}
rite = {
this = scope:actor.top_liege.primary_title.state_rite
}
}
custom_tooltip = {
text = HOF_INTERACTION_HAS_HOUSE_MODIFIER
house ?= {
NOR = {
has_house_modifier = ep3_requested_faith_support_modifier
has_house_modifier = ep3_requested_faith_support_modifier_small
}
}
}
custom_tooltip = {
text = HOF_INTERACTION_IS_HOUSE_HEAD
house ?= {
house_head = scope:actor
}
}
}
custom_tooltip = {
text = recipient_supports_3_houses_tt
NOT = {
scope:recipient = {
has_variable_list = cleric_houses_support
variable_list_size = {
name = cleric_houses_support
value >= 3
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (12 lines of game script)
on_accept = ep3_hof_ask_for_influence_interaction_effect = yes
scope:actor = {
trigger_event = ep3_interactions_events.0620
}
on_decline = show_as_tooltip = {
scope:actor = {
clerical_interaction_refusal_major_effect = yes
}
}
scope:actor = {
trigger_event = ep3_interactions_events.0621
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Religious actions
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
ep3_hof_ask_for_influence_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.