CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Ask for Clerical Influence

No costAccepted automatically in some cases; otherwise the AI weighs it

Ask the recipient to lend political aid, spending Piety to gain Influence for you and your House

What you need

You

To send it

To see it in the menu

  • you has administrative government mechanic
  • If played by the AI:
  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Your Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Your liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • Your faith:
  • Not: Is Lowborn
  • The target is not you
  • One of these

    • religious_head_or_challenger ?= scope:recipient
    • or

      The character you target:
      • Is a member of the Clergy
      • One of these

        • All of these

          • exists = scope:puppet_or_actor.cp:councillor_court_chaplain
          • this = scope:puppet_or_actor.cp:councillor_court_chaplain
        • or

          Is a ruler

Ask for Clerical Influence is a religious character interaction in Crusader Kings III. You need: You have 500 Piety, Is not at war with the target, Your Faith must be Organized to take this action and 3 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include The recipient's Opinion of your Top Liege (+5), The recipient's Opinion of your Top Liege (+10), The recipient's Opinion of your Top Liege (+20) and 36 more. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Ask for Clerical Influence in CK3?
You: You have 500 Piety, Is not at war with the target, Your Faith must be Organized to take this action, Your Rite is not your Realm's State Rite, Your house already has Clerical Political Agents and You are not a House Head. (patch 1.20.1.2)
How do I get the AI to accept Ask for Clerical Influence?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: The recipient's greediness, The recipient's rectitude, The recipient's Opinion of your Top Liege +5, The recipient's Opinion of your Top Liege +10, The recipient's Opinion of your Top Liege +20, The recipient's Opinion of your Top Liege -5, The recipient's Opinion of your Top Liege -10, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, Your Level of Influence -10, Your Level of Influence -20, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … Sinful Traits, You have the Faithful Nobles Family Attribute, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, The recipient's already supports a House -30, The recipient's already supports multiple Houses -75, Your House is a Powerful Family +25 and Your House is a Dominant Family +50.

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-50
Their opinion of you × 0.5varies
The recipient's greediness
when
  • The character you target:
    • One of these

      • Ai greed more than 0
      • or

        Ai greed less than 0
their ai greed × 0.5
The recipient's rectitude
when
  • The character you target:
    • One of these

      • Ai honor more than 0
      • or

        Ai honor less than 0
their ai honor × -0.5
The recipient's Opinion of your Top Liege
when
  • Your top liege:
    • Opinion from recipient less than 0
    • Opinion from recipient more than -40
+5
The recipient's Opinion of your Top Liege
when
  • Your top liege:
    • Opinion from recipient at most -40
    • Opinion from recipient more than -80
+10
The recipient's Opinion of your Top Liege
when
  • Your top liege: Opinion from recipient at most -80
+20
The recipient's Opinion of your Top Liege
when
  • Your top liege:
    • Opinion from recipient at least 40
    • Opinion from recipient less than 80
-5
The recipient's Opinion of your Top Liege
when
  • Your top liege: Opinion from recipient at least 80
-10
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
You are waging war on someone of your own Faith
when
  • Is at War
  • Any character war:
    • Has you as the war's attacker
    • primary_defender.faith = scope:actor.faith
    • primary_defender = { … }
-50
You are waging an offensive Holy War or Excommunication war
when
  • Is at War
  • Any character war:
    • is_attacker = scope:actor
    • One of these

+30
You are defending against a Holy War
when
  • Is at War
  • Any character war:
    • is_defender = scope:actor
    • One of these

      • The war’s casus belli is Minor Holy
      • or

        The war’s casus belli is Holy
      • or

        The war’s casus belli is Major Holy
+50
Your Level of Influence
when
-10
Your Level of Influence
when
-20
I am an Adulterer or Fornicator-25
I am a Murderer
when
-50
I am Incestous
when
-50
You … a Kinslayer-50
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s dynasty is not the other character’s
+5
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s house is not the other character’s
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+10
You … parent
when
  • The character you target: Is a child of you
+25
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
You have the Faithful Nobles Family Attribute
when
  • Your house:
    • One of these

      • has_house_aspiration_parameter = increased_clerical_influence_acceptance_1
      • or

        has_house_aspiration_parameter = increased_clerical_influence_acceptance_2
      • or

        has_house_aspiration_parameter = increased_clerical_influence_acceptance_3
varies
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-25
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
The recipient's already supports a House
when
  • The character you target:
    • variable_list_size = { name = cleric_houses_support value < 2 }
-30
The recipient's already supports multiple Houses
when
  • The character you target:
    • variable_list_size = { name = cleric_houses_support value >= 2 }
-75
Your House is a Powerful Family
when
  • Your house:
    • is_powerful_family = yes
+25
Your House is a Dominant Family
when
  • Your house:
    • is_dominant_family = yes
+50
Acceptance (ai_accept) (297 lines of game script)
base = -50
opinion_modifier = {
	opinion_target = scope:actor
	who = scope:recipient
	multiplier = 0.5
}
modifier = {
	scope:recipient = {
		OR = {
			ai_greed > 0
			ai_greed < 0
		}
	}
	add = {
		value = scope:recipient.ai_greed
		multiply = 0.5
	}
	desc = AI_GREED_REASON
}
modifier = {
	scope:recipient = {
		OR = {
			ai_honor > 0
			ai_honor < 0
		}
	}
	add = {
		value = scope:recipient.ai_honor
		multiply = -0.5
	}
	desc = AI_HONOR_REASON
}
modifier = {
	add = 5
	scope:actor.top_liege = {
		NOR = {
			this = scope:actor
			this = scope:recipient
		}
		reverse_opinion = {
			target = scope:recipient
			value < 0
		}
		reverse_opinion = {
			target = scope:recipient
			value > -40
		}
	}
	desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
	add = 10
	scope:actor.top_liege = {
		NOR = {
			this = scope:actor
			this = scope:recipient
		}
		reverse_opinion = {
			target = scope:recipient
			value <= -40
		}
		reverse_opinion = {
			target = scope:recipient
			value > -80
		}
	}
	desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
	add = 20
	scope:actor.top_liege = {
		NOR = {
			this = scope:actor
			this = scope:recipient
		}
		reverse_opinion = {
			target = scope:recipient
			value <= -80
		}
	}
	desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
	add = -5
	scope:actor.top_liege = {
		NOR = {
			this = scope:actor
			this = scope:recipient
		}
		reverse_opinion = {
			target = scope:recipient
			value >= 40
		}
		reverse_opinion = {
			target = scope:recipient
			value < 80
		}
	}
	desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
	add = -10
	scope:actor.top_liege = {
		NOR = {
			this = scope:actor
			this = scope:recipient
		}
		reverse_opinion = {
			target = scope:recipient
			value >= 80
		}
	}
	desc = HOF_OPINION_OF_EMPEROR
}
modifier = {
	add = 5
	desc = speaks_same_language_interaction_reason
	trigger = {
		scope:actor = {
			knows_language_of_culture = scope:recipient.culture
		}
	}
}
modifier = {
	add = -50
	desc = I_AM_ATTACKING_A_CORELIGIONIST
	scope:actor = {
		is_at_war = yes
		any_character_war = {
			primary_attacker = scope:actor
			primary_defender.faith = scope:actor.faith
			primary_defender = {
				NOT = {
					has_trait = excommunicated
				}
			}
		}
	}
}
modifier = {
	add = 30
	desc = I_AM_WAGING_AN_OFFENSIVE_HOLY_OR_EXCOMMUNICATION_WAR
	scope:actor = {
		is_at_war = yes
		any_character_war = {
			is_attacker = scope:actor
			OR = {
				using_non_ghw_holy_war_cb_trigger = yes
				using_cb = excommunication_war
			}
		}
	}
}
modifier = {
	add = 50
	desc = I_AM_DEFENDING_AGAINST_A_HOLY_WAR
	scope:actor = {
		is_at_war = yes
		any_character_war = {
			is_defender = scope:actor
			using_non_ghw_holy_war_cb_trigger = yes
		}
	}
}
modifier = {
	add = -10
	desc = I_AM_INFLUENTIAL
	scope:actor = {
		influence_level >= 4
		NOT = {
			influence_level >= 6
		}
	}
}
modifier = {
	add = -20
	desc = I_AM_INFLUENTIAL
	scope:actor = {
		influence_level >= 6
	}
}
modifier = {
	add = -25
	desc = I_AM_ADULTERER
	scope:actor = {
		OR = {
			AND = {
				has_trait = fornicator
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:fornicator
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = adulterer
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:adulterer
					GENDER_CHARACTER = scope:actor
				}
			}
		}
	}
}
modifier = {
	add = -50
	desc = I_AM_MURDERER
	scope:actor = {
		has_trait = murderer
	}
}
modifier = {
	add = -50
	desc = I_AM_INCESTOUS
	scope:actor = {
		NOT = {
			scope:recipient = {
				rite = {
					rite_has_doctrine = doctrine_consanguinity_unrestricted
				}
			}
		}
		has_trait = incestuous
	}
}
modifier = {
	add = -50
	desc = I_AM_A_KINSLAYER
	scope:actor = {
		OR = {
			AND = {
				has_trait = kinslayer_1
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_1
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_2
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_2
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = kinslayer_3
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:kinslayer_3
					GENDER_CHARACTER = scope:actor
				}
			}
		}
	}
}
modifier = {
	desc = RELIGIOUS_HEAD_INTERACTION_SAVIOR
	add = 15
	scope:actor = {
		has_trait = savior
	}
}
modifier = {
	desc = RELIGIOUS_HEAD_INTERACTION_DIVINE_BLOOD
	add = 5
	scope:actor = {
		has_trait = divine_blood
	}
}
modifier = {
	desc = RELIGIOUS_HEAD_INTERACTION_PARAGON
	add = 15
	scope:actor = {
		has_trait = paragon
	}
}
modifier = {
	desc = RELIGIOUS_HEAD_INTERACTION_CONSECRATED_BLOOD
	add = 5
	scope:actor = {
		has_trait = consecrated_blood
	}
}
modifier = {
	add = 5
	desc = YOU_ARE_MY_DYNASTY_MEMBER
	scope:recipient = {
		is_lowborn = no
		dynasty = scope:actor.dynasty
		NOR = {
			is_close_or_extended_family_of = scope:actor
			is_cousin_of = scope:actor
			is_child_of 
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/06_ep3_interactions.txt.

What happens

If they accept

  • You:
    • If

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_6

      Then

      Else if

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_5

      Then

      Else if

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_4

      Then

      Else if

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_3

      Then

      Else if

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_2

      Then

      Else if

      • Their domicile:
        • has_domicile_parameter = influence_gain_from_hof_support_1

      Then

      Otherwise

      • Influence +150
    • Their house:
    • If

      • The character you target: Is played by the AI

      Then

      • The target gains the opinion “Requested Influence Support” (-30) of them
  • You:
    • If

      • You don’t use a Hook

      Then

    • If never: Use a Hook on the target
    • If

      • The Christian Church:
        • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }
        • The current phase counts “A prelate sells political influence”

      Then

      • The Christian Church: Counts toward the situation's next phase: “A prelate sells political influence”
    • If

      • You: Is played by the AI

      Then

      • Opinion: Helpful (+50)
    • Their top liege › Every non-House … Vassal in …:
      • Where: Is not of the same house as you
      • Opinion: Supported Opposing House (-25)
  • The character you target:
  • Event ep3_interactions_events.0620

If they refuse

Options when sending

  • Use a Hook

Events it fires: ep3_interactions_events.0620, ep3_interactions_events.0621

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= massive_piety_value
	exists = faith.religious_head
	exists = house
	NOT = {
		has_trait = excommunicated
	}
}
is_playable_character = yes
faith ?= {
	OR = {
		has_doctrine = doctrine_spiritual_head
		has_doctrine_parameter = has_clerical_regions
	}
}
is_lowborn = no
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
	broader_clergy_show_hof_or_superior_interactions_trigger = yes
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (58 lines of game script)
scope:actor = {
	spiritual_hof_or_realm_priest_superior_recipient_trigger = yes
	piety >= massive_piety_value
	custom_description = {
		text = hof_ask_for_gold_excommunicated
		NOT = {
			has_trait = excommunicated
		}
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
	custom_tooltip = {
		text = HOF_INTERACTION_UNREFORMED_FAITH
		NOT = {
			faith = {
				has_doctrine_parameter = unreformed
			}
		}
	}
	custom_tooltip = {
		text = HOF_INTERACTION_STATE_FAITH
		top_liege = {
			government_allows = state_faith
			exists = primary_title.state_rite
		}
		rite = {
			this = scope:actor.top_liege.primary_title.state_rite
		}
	}
	custom_tooltip = {
		text = HOF_INTERACTION_HAS_HOUSE_MODIFIER
		house ?= {
			NOR = {
				has_house_modifier = ep3_requested_faith_support_modifier
				has_house_modifier = ep3_requested_faith_support_modifier_small
			}
		}
	}
	custom_tooltip = {
		text = HOF_INTERACTION_IS_HOUSE_HEAD
		house ?= {
			house_head = scope:actor
		}
	}
}
custom_tooltip = {
	text = recipient_supports_3_houses_tt
	NOT = {
		scope:recipient = {
			has_variable_list = cleric_houses_support
			variable_list_size = {
				name = cleric_houses_support
				value >= 3
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (12 lines of game script)
on_accept = ep3_hof_ask_for_influence_interaction_effect = yes
scope:actor = {
	trigger_event = ep3_interactions_events.0620
}
on_decline = show_as_tooltip = {
	scope:actor = {
		clerical_interaction_refusal_major_effect = yes
	}
}
scope:actor = {
	trigger_event = ep3_interactions_events.0621
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Religious actions
Again on the same character
after 10 years
In the menu
under More…
ID
ep3_hof_ask_for_influence_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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