Modifier · house
Clerical Political Agents
ep3_requested_faith_support_modifier_small
Many political creatures wear holy robes; many are sermonizing proponents of this family's interests.
Clerical Political Agents (modifier ID ep3_requested_faith_support_modifier_small) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Monthly Influence +20%. The script puts it on a house. 2 places in the game's script add it, among them Ask for Clerical Influence (interaction) and ep3_interactions_events.0620 (event). Patch 1.20.1.2, from game/common/modifiers/07_ep3_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Character interactions (1)
- Ask for Clerical Influence
for 10 yearsthrough ep3_hof_ask_for_influence_interaction_effect
Events (1)
- ep3_interactions_events.0620
for 10 yearsthrough ep3_hof_ask_for_influence_interaction_effect
Source: game/common/modifiers/07_ep3_modifiers.txt (line 2844), the English localisation (ep3_requested_faith_support_modifier_small, ep3_requested_faith_support_modifier_small_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.