Modifier · character
Dominant Political Ties
strong_clerical_influence_cleric_modifier
Favoring the leaders of the secular world lends this luminary sway over games of power.
Dominant Political Ties (modifier ID strong_clerical_influence_cleric_modifier) is a named modifier in Crusader Kings III, in the By God Alone files. It gives Hostile Scheme Phase Length 15 days faster per Scheme Phase, Diplomacy +2, Intrigue +2, Stewardship +2, Character starting spiritual fulfillment -10. The script puts it on a character. 2 places in the game's script add it, among them Ask for Clerical Influence (interaction) and ep3_interactions_events.0620 (event). Patch 1.20.1.2, from game/common/modifiers/12_pam_modifiers.txt.
Effects
- Hostile Scheme Phase Length15 days faster per Scheme Phase
- Diplomacy+2
- Intrigue+2
- Stewardship+2
- Character starting spiritual fulfillment-10
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Character interactions (1)
- Ask for Clerical Influence
for 10 yearsthrough ep3_hof_ask_for_influence_interaction_effect
Events (1)
- ep3_interactions_events.0620
for 10 yearsthrough ep3_hof_ask_for_influence_interaction_effect
Source: game/common/modifiers/12_pam_modifiers.txt (line 827), the English localisation (strong_clerical_influence_cleric_modifier, strong_clerical_influence_cleric_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.