CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Effect · every source

How to reduce Hostile Scheme Phase Length in CK3

1 source raises Hostile Scheme Phase Length and 4 lower it in the game files of patch 1.20.1.2 — for this one, lower is better.

hostile_scheme_phase_duration_add

In Crusader Kings III, 1 source raise Hostile Scheme Phase Length and 4 sources lower it. Biggest cuts: Schemer 20 days faster per Scheme Phase, Vengeful 20 days faster per Scheme Phase, Byzantine Traditions 20 days faster per Scheme Phase and Impatient 10 days faster per Scheme Phase. It goes up with Equitable 20 days slower per Scheme Phase. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

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The biggest reductions

  1. 20 days faster per Scheme PhaseSchemerTrait
  2. 20 days faster per Scheme PhaseVengefulTrait · Culture with Eye for an Eye
  3. 20 days faster per Scheme PhaseByzantine TraditionsCultural tradition · Characters of this culture

What lowers Hostile Scheme Phase Length (4)

Traits (3)

  • Schemer20 days faster per Scheme Phase

    schemer · game/common/traits/00_traits.txt

  • Vengeful20 days faster per Scheme Phase

    Culture with Eye for an Eye

    vengeful · game/common/traits/00_traits.txt

  • Impatient10 days faster per Scheme Phase

    impatient · game/common/traits/00_traits.txt

Cultural traditions (1)

  • Byzantine Traditions20 days faster per Scheme Phase

    Characters of this culture

    tradition_byzantine_succession · game/common/culture/traditions/00_regional_traditions.txt

What raises Hostile Scheme Phase Length (1)

Cultural traditions (1)

  • Equitable20 days slower per Scheme Phase

    Characters of this culture

    tradition_equitable · game/common/culture/traditions/00_societal_traditions.txt

Source: game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.

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