CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_in_activity

is_in_activity = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 42 (30 lines). No parameters.

is_in_activity is a scripted trigger in Crusader Kings III, written at line 42 of its file. It takes no parameters: is_in_activity = yes (or no). The game's script calls it in 22 places, among them Adopt State Rite (decision), Ask for Support (decision) and Expand the Steppes (decision). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

  • One of these

    • Busy participating in an Activity
    • or

      You are already planning another Activity
    • or

      You are currently busy in a Mandala succession

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
is_in_activity = {
	OR = {
		custom_description = {
			text = ALREADY_IN_ACTIVITY
			OR = {
				exists = involved_activity
				has_variable = {
					name = homage_liege_scope
					name = meditation_character_flag
					name = local_shrine_rite
					name = petition_liege_character_flag
					name = petition_head_of_faith_petitioner
					name = holding_court_character_flag
					name = gone_adventuring
					name = merchant_var	# only added here since they should always be travelling
				}
				is_being_visited_on_tour_strict = yes
			}
		}
		custom_description = {
			text = ALREADY_PLANNING_ACTIVITY
			has_character_flag = planning_an_activity
		}
		# Variable set on Mandala succession
		custom_tooltip = {
			text = busy_in_mandala_succession
			has_variable = busy_in_mandala_succession
		}
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_in_activity.

Character interactions (1)

Activities (1)

Important actions (1)

  • You could declare War on …

Events (3)

Scripted triggers inside an event file (1)

  • bp2_yearly_6200_basic_knight

Suggestions (1)

  • Suggestion: Declare War on …

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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