Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Religious Decisions

Take Confession

Confess your sins

When a … becomes aware of the guilt … carries, … must confess … sins.

Requirements

The lines the game itself shows for this decision's conditions:

  • You are employing a Court Chaplain
Shown to a character when (is_shown) (8 lines of game script)
has_spiritual_fulfillment_type = christian_fulfillment
root.rite ?= {
	has_at_least_tenet_status = {
		tenet = tenet_confession
		status = permitted
	}
}
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
NOT = {
	has_trait = excommunicated
}
custom_tooltip = {
	text = pam_decision_confession_sp_court_chaplain
	exists = cp:councillor_court_chaplain
}
is_alive = yes
is_in_activity = no
is_imprisoned = no
cp:councillor_court_chaplain ?= {
	is_available = yes
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • You will gain some Spiritual Fulfillment
  • You will lose some Stress
  • Your Court Chaplain may ask something of you, or you may hear something during the confession...
Effect (9 lines of game script)
if = {
	limit = {
		spiritual_fulfillment < 0
	}
	custom_tooltip = pam_decision_confession_tooltip_sp_effect
}
custom_tooltip = pam_decision_confession_tooltip_stress_effect
custom_tooltip = pam_decision_events.0001.a.confession_random_outcome
trigger_event = pam_decision_events.0001

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).