
Decision · Religious Decisions
Take Confession
Confess your sins
When a … becomes aware of the guilt … carries, … must confess … sins.
Requirements
The lines the game itself shows for this decision's conditions:
- You are employing a Court Chaplain
Shown to a character when (is_shown) (8 lines of game script)
has_spiritual_fulfillment_type = christian_fulfillment
root.rite ?= {
has_at_least_tenet_status = {
tenet = tenet_confession
status = permitted
}
}
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
NOT = {
has_trait = excommunicated
}
custom_tooltip = {
text = pam_decision_confession_sp_court_chaplain
exists = cp:councillor_court_chaplain
}
is_alive = yes
is_in_activity = no
is_imprisoned = no
cp:councillor_court_chaplain ?= {
is_available = yes
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You will gain some Spiritual Fulfillment
- You will lose some Stress
- Your Court Chaplain may ask something of you, or you may hear something during the confession...
Effect (9 lines of game script)
if = {
limit = {
spiritual_fulfillment < 0
}
custom_tooltip = pam_decision_confession_tooltip_sp_effect
}
custom_tooltip = pam_decision_confession_tooltip_stress_effect
custom_tooltip = pam_decision_events.0001.a.confession_random_outcome
trigger_event = pam_decision_events.0001As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).