Interaction · Religious actions
Demand Conversion
Demand that the recipient converts to your Faith (From … to …)
What you need
You
To send it
- The character you target:
- Does not have a Strong Hook on you
- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Is not imprisoned by you
- Is not at war with you
- You:
If
- Government is Adventurer
- The character you target: Is a courtier of you
Then
- Adventurers require the Portable Shrine upgrade for the Baggage Train to convert Followers
- You cannot demand conversions as a Zealous follower of the Way of the Nomad
If
- The character you target:
- Has “cannot be converted by value” (a variable the game's script sets)
- Cannot be converted by value is scope:puppet or actor
Then
- You have promised to not convert … until …
- The character you target:
- … cannot take overt hostile actions against … Diarch
- The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith
- In some cases (on a condition the game doesn't show) › You:
influence >= demand_conversion_influence_cost_value
If
- Your domicile:
domicile_uses_culture_and_faith = yes
- The character you target:
- Is a ruler
- Their government has the government is in steppe flag
Then
- Nomadic Rulers must use the Inspire Conversion Interaction to convert Nomadic or Herder Vassals or Tributaries
- Your domicile:
To see it in the menu
- If played by the AI: Is an Adult
- Your faith is not the same as that of recipient
The character you target
One of these
- Is a vassal (or below) of you
or
Is a tributary of you
- Is played by the AI
- Is a ruler
Demand Conversion is a religious character interaction in Crusader Kings III. You need: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), You … their Liege (+50), Weak Hook used (+50) and 36 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Demand Conversion in CK3?
- You: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. (patch 1.20.1.2)
- How do I get the AI to accept Demand Conversion?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, You … their Liege +50, Difference between the recipient's and your Learning Skill, Fervent Proselytism - our Learning advantage counts twice, Weak Hook used +50, Ecclesiastical Estate Building added +15, Ecclesiastical Estate Building added +30, Ecclesiastical Estate Building added +45, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, Consecrated to Saint Paul +10, You are the The Savior of … +30, Herald +75, I have Divine Blood +15, The recipient is Stubborn -15, The recipient is Fickle +10, The recipient is Zealous -100, The recipient is not Cynical -50, The recipient is a Heresiarch -100, Difference between … and … Fervor, … Tenet - Adaptability -20, … Tenet - Literalism -20, My Literalism Personal Tenet and Religious Scholar Trait +20, My Monophysitism Personal Tenet +20, Declining to Convert is a Crime +50, Intimidated by you, Terrified of you, The recipient's Dynasty has Strange Gods +50, You have the flame of persia Modifier +20, Strong Believers Cultural Tradition -50, The recipient's Level of Devotion, The recipient practices the State Rite -150, The recipient does not practice the State Rite +100, You have been anointed to proselytize +25, You have been anointed to proselytize +10, Spending Influence +25, The recipient will never convert willingly -1,500, We follow the Devaraja +25, The Reverence Decree is active +25, You … the Dar al-Islam Title and the recipient is a Muslim +75, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, …: + +25, The recipient might ask for something in return 0 and Tax rebate +25.
- How much does Demand Conversion cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
| You … their Liege | +50 |
| Their opinion of you | varies |
| Difference between the recipient's and your Learning Skill | varies |
Fervent Proselytism - our Learning advantage counts twicewhen
| varies |
Weak Hook usedwhen
| +50 |
Ecclesiastical Estate Building addedwhen
| +15 |
Ecclesiastical Estate Building addedwhen
| +30 |
Ecclesiastical Estate Building addedwhen
| +45 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
Consecrated to Saint Paulwhen
| +10 |
You are the The Savior of …when
| +30 |
| Herald | +75 |
I have Divine Bloodwhen
| +15 |
| The recipient is Stubborn | -15 |
| The recipient is Fickle | +10 |
| The recipient is Zealous | -100 |
The recipient is not Cynicalwhen
| -50 |
The recipient is a Heresiarchwhen
| -100 |
Difference between … and … Fervorwhen
| varies |
… Tenet - Adaptabilitywhen
| -20 |
… Tenet - Literalismwhen
| -20 |
My Literalism Personal Tenet and Religious Scholar Traitwhen
| +20 |
My Monophysitism Personal Tenetwhen
| +20 |
Declining to Convert is a Crimewhen
| +50 |
Intimidated by youwhen
| intimidated_halved_reason_value |
Terrified of youwhen
| cowed_halved_reason_value |
The recipient's Dynasty has Strange Godswhen
| +50 |
You have the flame of persia Modifierwhen
| +20 |
Strong Believers Cultural Traditionwhen
| -50 |
The recipient's Level of Devotionwhen
| their piety level × -10 |
The recipient practices the State Ritewhen
| -150 |
The recipient does not practice the State Ritewhen
| +100 |
| You have been anointed to proselytize | +25 |
| You have been anointed to proselytize | +10 |
Spending Influencewhen
| +25 |
| The recipient will never convert willingly | -1,500 |
We follow the Devarajawhen
| +25 |
The Reverence Decree is activewhen
| +25 |
You … the Dar al-Islam Title and the recipient is a Muslimwhen
| +75 |
High Spiritual Fulfillmentwhen
| +15 |
Low Spiritual Fulfillmentwhen
| -10 |
…: +when
| +25 |
| The recipient might ask for something in return | 0 |
Tax rebatewhen
| +25 |
Acceptance (ai_accept) (20 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
modifier = {
add = 50
desc = EDUCATE_CHILD_ACTOR_IS_MY_LIEGE
}
religion_demand_conversion_default_modifier = yes
religion_demand_conversion_christian_situation_modifier = yes
modifier = {
desc = might_ask_for_something_in_return_warning_line_break
add = 0
}
modifier = {
add = 25
scope:tax_nonbelievers_conversion_concession = yes
desc = pam_tax_nonbelievers_conversion_acceptance_reason
}As written in game/common/character_interactions/00_religious_interactions.txt.
What happens
When you send it
If
- The option “tax nonbelievers conversion concession” is chosen
Then
- You: Pay gold to the target
If they accept
- In some cases (on a condition the game doesn't show) › You › If demand conversion influence cost more than 0:
change_influence = { … }
- Event religious_interaction.2002
If
- You: Confession penalty var is scope:recipient
Then
- You: Loses “Confession Penalty”
- You › If government uses the Mandala Capital Temple Complex Great Project and Great Building:
- If has the Reverence Decree Law:
add_piety = { add = medium_piety_gain multiply = 1.5 }
- Otherwise: Gain +100 Piety
- If has the Reverence Decree Law:
- Every in list:
If
- No
- Their faith is the same as that of recipient
Then
If
a check the game hides
Then
convert_to_rite_with_consequences_effect = { RITE = scope:conversion_rite }
Otherwise
convert_to_rite_with_consequences_effect = { RITE = scope:puppet_or_actor.rite }
If
- No secret:
NOT = { scope:old_faith = faith }
Then
add_secret = { type = secret_crypto_religionist }
- Every in list:
If
prev != this
Then
- The crypto religionist secret:
reveal_to_without_events_effect = { CHARACTER = prev }
Otherwise
If
a check the game hides
Then
convert_to_rite_with_consequences_effect = { RITE = scope:conversion_rite }
Otherwise
convert_to_rite_with_consequences_effect = { RITE = scope:puppet_or_actor.rite }
- The character you target:
If
- Has the Trait: Bastard
- Your rite: The rite has There is no such thing as a Bastard. All children are equally Legitimate
- If any parent › Any parent:
- Is of the same dynasty as the target
- Their rite: The rite has There is no such thing as a Bastard. All children are equally Legitimate
Then
If
- The character you target:
One of these
is_important_struggle_character = { }or
is_vip_struggle_character = { }
- You › Any character struggle:
involvement = involvedactivate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_demanding_important_conversion CHAR = scope:recipient }
Then
- You › Every character struggle:
- Where:
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_demanding_important_conversion CHAR = scope:recipient }
involvement = involvedactivate_struggle_catalyst = { catalyst = catalyst_demanding_important_conversion character = scope:puppet_or_actor }
- Where:
- The character you target:
- Every in list:
If
- Their faith is the same as that of recipient
None of these
- Any secret › Any secret knower: Is you
Then
- … may continue to practice … in secret
- The character you target: Event false_conversion.0900
- The character you target: Opinion: Demanded My Conversion (-10)
- If all of these hold:
- Else, if all of these hold: … (more in the script below)
- … (more in the script below)
If they refuse
- The character you target:
- … does not convert
- Opinion: Demanded My Conversion (-10)
- You:
If
One of these
- Holds Ministry of Rites
or
Your rite:If
- The character you target:
- Their top liege: Government allows: state faith
rite = scope:recipient.top_liege.primary_title.state_rite
Then
- Never
- The character you target:
One of these
rite_religion_tag = christianity_religionor
rite_religion_tag = islam_religionor
rite_religion_tag = judaism_religionor
rite_religion_tag = zoroastrianism_religion
NOT = { rite_hostility_level = { target = scope:recipient.rite value <= faith_astray_level } }
Then
- You can lawfully Imprison your … …
Options when sending
- Use a Hook
- Offer Influence
- Offer a tax rebateYou pays … Gold to the recipient upfront, improving acceptance
Events it fires: religious_interaction.2002, false_conversion.0900, religious_interaction.2011, religious_interaction.2012, religious_interaction.2015, religious_interaction.2003
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
}
is_shown = scope:puppet_or_actor ?= {
NOT = {
faith = scope:recipient.faith
}
}
scope:recipient = {
OR = {
target_is_liege_or_above = scope:puppet_or_actor
is_tributary_of = scope:puppet_or_actor
}
is_ai = yes
is_ruler = yes
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (24 lines of game script)
valid_demand_conversion_conditions_trigger = yes
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
influence >= demand_conversion_influence_cost_value
}
}
trigger_if = {
limit = {
scope:puppet_or_actor.domicile ?= {
domicile_uses_culture_and_faith = yes
}
scope:recipient = {
is_ruler = yes
government_has_flag = government_is_in_steppe
}
}
custom_tooltip = {
text = nomads_must_inspire_tt
always = no
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (196 lines of game script)
on_send = pam_tax_nonbelievers_conversion_concession_effect = yes
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
demand_conversion_influence_cost_value > 0
}
change_influence = {
value = {
value = demand_conversion_influence_cost_value
max = influence
multiply = -1
}
}
}
}
}
scope:puppet_or_actor = {
trigger_event = religious_interaction.2002
}
demand_conversion_vassal_ruler_interaction_effect = yes
accept_faith_conversion_add_clan_unity_effect = yes
state_faith_conversion_add_piety_effect = yes
scope:puppet_or_actor = {
if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = piety_from_converting_involved_rulers
is_secondary_character_involvement_involved_trigger = {
CHAR = scope:recipient
}
}
}
add_piety = medium_piety_gain
}
}
conversion_tenet_acts_of_the_apostles_effect = yes
conversion_tenet_mendicant_preachers_effect = yes
on_decline = scope:recipient = {
hidden_effect = {
random_list = {
80 = {
modifier = {
factor = 0
scope:recipient = {
has_trait = heresiarch
}
}
ai_value_modifier = {
ai_greed = 0.5
}
random_list = {
10 = {
modifier = {
add = 50
scope:recipient.short_term_gold < medium_gold_value
}
modifier = {
add = {
value = 50
if = {
limit = {
gold < 0
}
add = 150
}
}
is_at_war = yes
any_character_war = {
is_war_leader = scope:recipient
}
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2011
}
}
}
50 = {
trigger = {
exists = scope:recipient.capital_county
NOT = {
has_hook = scope:puppet_or_actor
}
}
modifier = {
add = {
value = 50
if = {
limit = {
is_powerful_vassal_of = scope:puppet_or_actor
}
add = 100
}
}
this.liege = scope:puppet_or_actor
government_has_flag = government_is_feudal
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2012
}
}
}
40 = {
trigger = {
knows_rite_level = {
target = scope:puppet_or_actor.rite
value < 0.9
}
can_start_scheme = {
type = study_faith
target_character = scope:puppet_or_actor
}
}
modifier = {
add = 300
knows_rite_level = {
target = scope:puppet_or_actor.rite
value < 0.7
}
}
modifier = {
add = 10
has_trait = erudite
}
modifier = {
add = 10
has_trait = theologian
}
modifier = {
add = 10
OR = {
has_trait = education_learning_3
has_trait = education_learning_4
has_trait = education_learning_5
}
}
modifier = {
add = 10
learning >= 12
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2015
}
}
}
}
}
20 = {
modifier = {
add = 20
scope:recipient.demand_conversion_likelihood_calculation < 40
}
modifier = {
add = 20
scope:recipient.demand_conversion_likelihood_calculation < 20
}
modifier = {
add = 50
scope:recipient.demand_conversion_likelihood_calculation < 0
}
scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2003
}
}
}
}
}
custom_tooltip = demand_conversion_vassal_ruler_does_not_convert
show_as_tooltip = {
add_opinion = {
modifier = demanded_my_conversion_opinion
target = scope:puppet_or_actor
opinion = -10
}
scope:puppet_or_actor = {
if = {
limit = {
refusing_conversion_is_crime_trigger = {
CHARACTER = scope:recipient
}
}
custom_tooltip = action_can_lawfully_imprison_label
}
}
give_piety_for_clinging_to_state_faith_effect = yes
}
}
refuse_faith_conversion_add_clan_unity_effect = yesAs written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cost: Influence
- varies
- Again on the same character
- after 15 years
- In the menu
- under More…
- ID
demand_conversion_vassal_ruler_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).