Scripted effect · Roads to Power files
ep3_actor_scheme_modifier_effect
ep3_actor_scheme_modifier_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 11254 (22 lines). No parameters.
ep3_actor_scheme_modifier_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 11254 of its file. It takes no parameters: ep3_actor_scheme_modifier_effect = yes. The game's script calls it in 13 places, among them Boundary Dispute (Scheme) (interaction), Challenge Status (Scheme) (interaction) and Damage Legitimacy (Scheme) (interaction). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The comment above it in the file
Scheme bonuses from being the emperor, or member of a dominant/powerful family
What it does
scope:new_scheme:If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
scope:actor.house:is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
scope:actor.house:is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
ep3_actor_scheme_modifier_effect = {
scope:new_scheme ?= {
# Emperor enjoys a significant bonus to all admin related schemes
if = {
limit = { scope:actor = scope:actor.top_liege }
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
}
# Dominant and Powerful Families enjoys a decent bonus to all admin related schemes
else_if = {
limit = {
scope:actor.house ?= { is_dominant_family = yes }
}
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
}
else_if = {
limit = {
scope:actor.house ?= { is_powerful_family = yes }
}
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_actor_scheme_modifier_effect.
Character interactions (13)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.