CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

add_scaled_artifact_modifier_grandeur_small_effect

add_scaled_artifact_modifier_grandeur_small_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 4028 (22 lines). No parameters.

add_scaled_artifact_modifier_grandeur_small_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 4028 of its file. It takes no parameters: add_scaled_artifact_modifier_grandeur_small_effect = yes. The game's script calls it in 52 places, among them A Poetic Friendship (event bp1_yearly.4020), A Poetic Life: A Thousand Immortal Leaves (event tgp_japan_yearly_events.1270) and hunt.8211 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • If

    • rarity = illustrious

    Then

    • add_artifact_modifier = artifact_court_grandeur_baseline_add_4_modifier

    Else if

    • rarity = famed

    Then

    • add_artifact_modifier = artifact_court_grandeur_baseline_add_3_modifier

    Else if

    • rarity = masterwork

    Then

    • add_artifact_modifier = artifact_court_grandeur_baseline_add_2_modifier

    Otherwise

    • 1 of 2 things will happen:
      • 50%:
        • add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
      • 50%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
add_scaled_artifact_modifier_grandeur_small_effect = {
	if = {
		limit = { rarity = illustrious }
		add_artifact_modifier = artifact_court_grandeur_baseline_add_4_modifier
	}
	else_if = {
		limit = { rarity = famed }
		add_artifact_modifier = artifact_court_grandeur_baseline_add_3_modifier
	}
	else_if = {
		limit = { rarity = masterwork }
		add_artifact_modifier = artifact_court_grandeur_baseline_add_2_modifier
	}
	else = {
		random_list = {
			10 = {
				add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
			}
			10 = {}
		}
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_grandeur_small_effect.

Events (5)

Scripted effects inside an event file (2)

  • dynasty_banner_improve_rarity_effect
  • reforge_as_court_artifact_effect

Scripted effects (45)

39 more

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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