CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

finalize_starting_relic_effect

finalize_starting_relic_effect = yes

game/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 1566 (36 lines). No parameters.

finalize_starting_relic_effect is a scripted effect in Crusader Kings III, written at line 1566 of its file. It takes no parameters: finalize_starting_relic_effect = yes. The game's script calls it in 10 places, among them create_starting_generic_buddhist_relic_effect (scripted effect), create_starting_generic_christian_relic_effect (scripted effect) and create_starting_generic_germanic_relic_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

The comment above it in the file

Shared finalizer: modifiers + enshrinement

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
finalize_starting_relic_effect = {
	# A holy site only has the three holy_relic_* slots, and a relic past that would sit unenshrined and assert on equip
	if = {
		limit = { scope:relic_site = { holy_site_artifact_count >= 3 } }
		destroy_artifact = scope:newly_created_artifact
	}
	else = {
		scope:newly_created_artifact = {
			scope:relic_owner = { save_scope_as = owner } # Required for the 'add_scaled_artifact_' scripted effects
			add_scaled_artifact_modifier_piety_effect = yes
			add_scaled_artifact_modifier_grandeur_small_effect = yes
			if = {
				limit = {
					OR = {
						rarity = famed
						rarity = illustrious
					}
				}
				add_2_scaled_artifact_modifier_devotion_effect = yes
			}
			else = {
				add_scaled_artifact_modifier_devotion_effect = yes
			}
			add_artifact_modifier = artifact_monthly_prestige_penalty_modifier # overwrite default creation modifier
		}

		scope:newly_created_artifact = {
			# Enshrine without history (setting owner & equipping = enshrining), skipping 'can_enshrine_artifact' rules)
			set_holy_site_owner = {
				target = scope:relic_site
				generate_history = no
			}
			equip_artifact_to_owner = yes
		}
	}
}

As written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls finalize_starting_relic_effect.

Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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