Scripted effect · The Royal Court files
add_2_scaled_artifact_modifier_devotion_effect
add_2_scaled_artifact_modifier_devotion_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 7006 (590 lines). No parameters.
add_2_scaled_artifact_modifier_devotion_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 7006 of its file. It takes no parameters: add_2_scaled_artifact_modifier_devotion_effect = yes. The game's script calls it in 15 places, among them create_artifact_court_icon_large_effect (scripted effect), create_artifact_court_icon_small_effect (scripted effect) and create_artifact_fp2_andalusian_aquamanile_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
- 1 of 14 things will happen:
- 7%:
If
rarity = common
Then
- 1 of 2 things will happen:
- 57%:
add_artifact_modifier = artifact_monthly_piety_1_modifier
- 43%:
add_artifact_modifier = artifact_monthly_piety_2_modifier
- 57%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 57%:
add_artifact_modifier = artifact_monthly_piety_3_modifier
- 43%:
add_artifact_modifier = artifact_monthly_piety_4_modifier
- 57%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 57%:
add_artifact_modifier = artifact_monthly_piety_5_modifier
- 43%:
add_artifact_modifier = artifact_monthly_piety_6_modifier
- 57%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 57%:
add_artifact_modifier = artifact_monthly_piety_7_modifier
- 43%:
add_artifact_modifier = artifact_monthly_piety_8_modifier
- 57%:
- 7%:
If
rarity = common
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_1_modifier
- 38%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
- 13%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_3_modifier
- 50%:
Else if
rarity = masterwork
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_4_modifier
- 38%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_5_modifier
- 13%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_6_modifier
- 50%:
Else if
rarity = famed
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_7_modifier
- 38%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_8_modifier
- 13%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_9_modifier
- 50%:
Else if
rarity = illustrious
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_10_modifier
- 38%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_11_modifier
- 13%:
add_artifact_modifier = artifact_monthly_piety_gain_mult_12_modifier
- 50%:
- 7%:
If
rarity = famed
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_same_faith_opinion_1_modifier
- 33%:
add_artifact_modifier = artifact_same_faith_opinion_2_modifier
- 67%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_same_faith_opinion_3_modifier
- 33%:
add_artifact_modifier = artifact_same_faith_opinion_4_modifier
- 67%:
- 7%:
If
rarity = common
Then
add_artifact_modifier = artifact_zealot_vassal_opinion_1_modifier
Else if
rarity = masterwork
Then
add_artifact_modifier = artifact_zealot_vassal_opinion_2_modifier
Else if
rarity = famed
Then
add_artifact_modifier = artifact_zealot_vassal_opinion_3_modifier
Else if
rarity = illustrious
Then
add_artifact_modifier = artifact_zealot_vassal_opinion_4_modifier
- 7%:
If
rarity = common
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_clergy_opinion_1_modifier
- 38%:
add_artifact_modifier = artifact_clergy_opinion_2_modifier
- 13%:
add_artifact_modifier = artifact_clergy_opinion_3_modifier
- 50%:
Else if
rarity = masterwork
Then
- 1 of 3 things will happen: … (more in the script below)
- … (more in the script below)
- … (more in the script below)
- 7%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
add_2_scaled_artifact_modifier_devotion_effect = {
random_list = {
pick = 2
unique = yes
# monthly_piety
20 = {
if = {
limit = {
rarity = common
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_1_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_2_modifier
}
}
}
else_if = {
limit = {
rarity = masterwork
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_3_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_4_modifier
}
}
}
else_if = {
limit = {
rarity = famed
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_5_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_6_modifier
}
}
}
else_if = {
limit = {
rarity = illustrious
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_7_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_8_modifier
}
}
}
}
# monthly_piety_gain_mult
20 = {
if = {
limit = {
rarity = common
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_1_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
}
5 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_3_modifier
}
}
}
else_if = {
limit = {
rarity = masterwork
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_4_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_5_modifier
}
5 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_6_modifier
}
}
}
else_if = {
limit = {
rarity = famed
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_7_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_8_modifier
}
5 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_9_modifier
}
}
}
else_if = {
limit = {
rarity = illustrious
}
random_list = {
20 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_10_modifier
}
15 = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_11_modifier
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
The first 120 of its 590 lines; the rest is in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt from line 7006.
Where it is used
Every place in common/, events/ and history/ that calls add_2_scaled_artifact_modifier_devotion_effect.
Scripted effects (15)
- create_artifact_court_icon_large_effect
- create_artifact_court_icon_small_effect
- create_artifact_fp2_andalusian_aquamanile_effect
- create_artifact_pedestal_branch_relic_boog_effect
- create_artifact_pedestal_branch_relic_general_effect
- create_artifact_pedestal_branch_relic_germanic_effect
9 more
- create_artifact_pedestal_branch_relic_hinduism_effect
- create_artifact_pedestal_branch_relic_slavic_effect
- create_artifact_pedestal_branch_relic_zoroastr_effect
- create_artifact_pedestal_buddhism_relic_effect_hist
- create_artifact_pedestal_christian_relic_effect_hist
- create_artifact_pedestal_islamic_relic_effect_hist
- finalize_starting_relic_effect
- mpo_execution_head_artifact_creation_effect
- pam_create_saint_fingerbone_relic_effect
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.