Scripted effect · By God Alone files
pam_create_saint_fingerbone_relic_effect
pam_create_saint_fingerbone_relic_effect = { OWNER = … QUALITY = … WEALTH = … }game/common/scripted_effects/pam_secular_faith_effects.txt, line 13 (96 lines). Parameters: $OWNER$, $QUALITY$, $WEALTH$.
pam_create_saint_fingerbone_relic_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 13 of its file. A call passes 3 parameters: OWNER, QUALITY and WEALTH. The game's script calls it in 1 place, among them Bones of a Saint (event pam_secular_faith_events.0006). Patch 1.20.1.2, from game/common/scripted_effects/pam_secular_faith_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (96 lines of game script)
pam_create_saint_fingerbone_relic_effect = {
hidden_effect_new_object = {
$OWNER$ = { save_scope_as = pam_relic_owner save_scope_as = owner }
# Roll the saint once and keep it in scope so the baked artifact name stays stable.
random_list = {
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_augustine_of_hippo } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_benedict_of_nursia } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_lawrence } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_george_the_great } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_lucy_of_syracuse } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_helena_of_constantinople } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_patrick } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_boniface } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_luke_the_evangelist } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_leo_the_great } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_columba } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_cuthbert_of_lindisfarne } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_basil_the_great } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_isidore_of_seville } }
10 = { save_scope_value_as = { name = pam_relic_saint value = flag:saint_brigid_of_kildare } }
}
scope:pam_relic_owner = {
create_artifact = {
name = pam_sf_fingerbone_relic_name
creator = scope:pam_relic_owner
description = pam_sf_fingerbone_relic_desc
visuals = bone
type = pedestal
template = christian_relic_template
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
quality = $QUALITY$
wealth = $WEALTH$
}
}
# Modifiers scale with the rolled rarity, and finer relics also pick up extra modifier types
scope:newly_created_artifact = {
set_variable = {
name = relic_religion
value = religion:christianity_religion
}
if = {
limit = {
rarity = illustrious
}
add_2_scaled_artifact_modifier_devotion_effect = yes
add_scaled_artifact_modifier_devotion_effect = yes
add_scaled_artifact_modifier_grandeur_big_effect = yes
}
else_if = {
limit = {
rarity = famed
}
add_scaled_artifact_modifier_piety_effect = yes
add_scaled_artifact_modifier_devotion_effect = yes
add_scaled_artifact_modifier_grandeur_big_effect = yes
}
else_if = {
limit= {
rarity = masterwork
}
add_scaled_artifact_modifier_piety_effect = yes
add_scaled_artifact_modifier_devotion_effect = yes
add_scaled_artifact_modifier_grandeur_small_effect = yes
}
else_if = {
limit= {
rarity = common
}
add_scaled_artifact_modifier_piety_effect = yes
add_scaled_artifact_modifier_devotion_effect = yes
}
remove_artifact_modifier = artifact_placeholder_modifier
}
# Without a Royal Court the relic becomes a Trinket-slot inventory item.
if = {
limit = { scope:pam_relic_owner = { has_royal_court = no } }
scope:newly_created_artifact = { reforge_artifact = { type = miscellaneous } }
}
send_interface_toast = {
title = pam_sf_acquire_relic_toast
left_icon = scope:pam_relic_owner
right_icon = scope:newly_created_artifact
scope:newly_created_artifact = {
show_as_tooltip = {
set_owner = { target = scope:pam_relic_owner }
}
}
}
}
}As written in game/common/scripted_effects/pam_secular_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_create_saint_fingerbone_relic_effect.
Events (1)
- Bones of a Saint
pam_secular_faith_events.0006
Source: game/common/scripted_effects/pam_secular_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.