Scripted effect
create_artifact_pedestal_islamic_relic_effect_hist
create_artifact_pedestal_islamic_relic_effect_hist = { OWNER = … }game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 351 (215 lines). Parameters: $OWNER$.
create_artifact_pedestal_islamic_relic_effect_hist is a scripted effect in Crusader Kings III, written at line 351 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 5 places, among them historical_artifacts.0023 (event), Qanats of … (event travel_events_fp3.0021) and Tomb Raiders (event travel_events_fp3.0050). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
What it does
get_artifact_quality_effect = yesget_artifact_wealth_effect = yes- 1 of 7 things will happen:
- 14%: Nothing else happens
- 14%: Nothing else happens
- 14%: Nothing else happens
- 14%: Nothing else happens
- 14%: Nothing else happens
- 14%: Nothing else happens
- 14%: Nothing else happens
If
scope:islam_relic_name = flag:banner
Then
set_artifact_rarity_illustrious = yes- “Holy Banner of Muhammad” Artifact is created
Else if
One of these
scope:islam_relic_name = flag:cloakor
scope:islam_relic_name = flag:handor
scope:islam_relic_name = flag:keysor
scope:islam_relic_name = flag:seal
Then
set_artifact_rarity_illustrious = yes- “…” Artifact is created
Otherwise
- “…” Artifact is created
scope:newly_created_artifact:add_scaled_artifact_modifier_piety_effect = yesadd_scaled_artifact_modifier_grandeur_small_effect = yesIf
One of these
rarity = famedor
rarity = illustrious
Then
Otherwise
add_artifact_modifier = artifact_monthly_prestige_penalty_modifieradd_scaled_artifact_modifier_devotion_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
create_artifact_pedestal_islamic_relic_effect_hist = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
# Identify which relic it is
random_list = {
10 = {
save_scope_value_as = {
name = islam_relic_name
value = flag:hair
}
}
10 = {
trigger = {
NOT = {
any_artifact = {
has_variable = islam_cloak
}
}
}
save_scope_value_as = {
name = islam_relic_name
value = flag:cloak
}
}
10 = {
trigger = {
NOT = {
any_artifact = {
has_variable = islam_hand
}
}
}
save_scope_value_as = {
name = islam_relic_name
value = flag:hand
}
}
10 = {
trigger = {
NOT = {
any_artifact = {
has_variable = islam_keys
}
}
}
save_scope_value_as = {
name = islam_relic_name
value = flag:keys
}
}
10 = {
save_scope_value_as = {
name = islam_relic_name
value = flag:tooth
}
}
10 = {
trigger = {
NOT = {
any_artifact = {
has_variable = islam_seal
}
}
}
save_scope_value_as = {
name = islam_relic_name
value = flag:seal
}
}
10 = {
trigger = {
NOT = {
any_artifact = {
has_variable = islam_banner
}
}
}
save_scope_value_as = {
name = islam_relic_name
value = flag:banner
}
}
}
# Create the artifact
if = {
limit = {
exists = scope:islam_relic_name
scope:islam_relic_name = flag:banner
}
set_artifact_rarity_illustrious = yes
create_artifact = {
name = artifact_banner_islam_name
description = artifact_banner_islam_description
type = wall_big
template = islam_artifact_template
visuals = banner_islam
visuals_source = title:d_shiite #Caliphate
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
}
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
}
}
else_if = {
limit = {
exists = scope:islam_relic_name
OR = {
scope:islam_relic_name = flag:cloak
scope:islam_relic_name = flag:hand
scope:islam_relic_name = flag:keys
scope:islam_relic_name = flag:seal
}As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
The first 120 of its 215 lines; the rest is in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt from line 351.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pedestal_islamic_relic_effect_hist.
Events (4)
- historical_artifacts.0023
- Qanats of …
travel_events_fp3.0021 - Tomb Raiders
travel_events_fp3.0050 - debug.349
Scripted effects (1)
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.