Scripted effect
finalize_starting_unique_relic_effect
finalize_starting_unique_relic_effect = yesgame/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 1558 (6 lines). No parameters.
finalize_starting_unique_relic_effect is a scripted effect in Crusader Kings III, written at line 1558 of its file. It takes no parameters: finalize_starting_unique_relic_effect = yes. The game's script calls it in 35 places, among them create_starting_relic_aksum_christian_effect (scripted effect), create_starting_relic_alexandria_christian_effect (scripted effect) and create_starting_relic_antioch_christian_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
finalize_starting_unique_relic_effect = {
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
}
finalize_starting_relic_effect = yes
}As written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls finalize_starting_unique_relic_effect.
Scripted effects (35)
- create_starting_relic_aksum_christian_effect
- create_starting_relic_alexandria_christian_effect
- create_starting_relic_antioch_christian_effect
- create_starting_relic_atamasthana_buddhist_effect
- create_starting_relic_athens_hellenic_effect
- create_starting_relic_ayodhya_hindu_effect
29 more
- create_starting_relic_baghdad_islamic_effect
- create_starting_relic_bodh_gaya_buddhist_effect
- create_starting_relic_cologne_christian_effect
- create_starting_relic_constantinople_christian_effect
- create_starting_relic_ife_akom_effect
- create_starting_relic_ife_orisha_effect
- create_starting_relic_ise_shinto_effect
- create_starting_relic_jerusalem_christian_effect
- create_starting_relic_jerusalem_islamic_effect
- create_starting_relic_jerusalem_jewish_effect
- create_starting_relic_karakhorum_tengri_effect
- create_starting_relic_kent_christian_effect
- create_starting_relic_kerala_christian_effect
- create_starting_relic_kiev_slavic_effect
- create_starting_relic_lhasa_buddhist_effect
- create_starting_relic_mathura_hindu_effect
- create_starting_relic_mecca_islamic_effect
- create_starting_relic_medina_islamic_effect
- create_starting_relic_nadjaf_islamic_effect
- create_starting_relic_palitana_jain_effect
- create_starting_relic_qufu_confucian_effect
- create_starting_relic_rome_christian_effect
- create_starting_relic_santiago_christian_effect
- create_starting_relic_sarnath_buddhist_effect
- create_starting_relic_shikharj_jain_effect
- create_starting_relic_sinai_jewish_effect
- create_starting_relic_uppsala_norse_effect
- create_starting_relic_varanasi_hindu_effect
- create_starting_relic_yazd_zoroastrian_effect
Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.