CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

finalize_starting_unique_relic_effect

finalize_starting_unique_relic_effect = yes

game/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 1558 (6 lines). No parameters.

finalize_starting_unique_relic_effect is a scripted effect in Crusader Kings III, written at line 1558 of its file. It takes no parameters: finalize_starting_unique_relic_effect = yes. The game's script calls it in 35 places, among them create_starting_relic_aksum_christian_effect (scripted effect), create_starting_relic_alexandria_christian_effect (scripted effect) and create_starting_relic_antioch_christian_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
finalize_starting_unique_relic_effect = {
	scope:newly_created_artifact = {
		set_variable = { name = historical_unique_artifact value = yes }
	}
	finalize_starting_relic_effect = yes
}

As written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls finalize_starting_unique_relic_effect.

Scripted effects (35)

29 more

Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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