CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_starting_relic_sarnath_buddhist_effect

create_starting_relic_sarnath_buddhist_effect = yes

game/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 793 (18 lines). No parameters.

create_starting_relic_sarnath_buddhist_effect is a scripted effect in Crusader Kings III, written at line 793 of its file. It takes no parameters: create_starting_relic_sarnath_buddhist_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
create_starting_relic_sarnath_buddhist_effect = {
	set_artifact_rarity_illustrious = yes
	scope:relic_owner = {
		create_artifact = {
			name = artifact_relic_dhamek_name
			description = artifact_relic_dhamek_desc
			type = pedestal
			template = buddhism_artifact_template
			visuals = pedestal_buddhism_relic
			wealth = scope:wealth
			quality = scope:quality
			history = { type = created_before_history }
			modifier = artifact_placeholder_modifier
			save_scope_as = newly_created_artifact
		}
	}
	finalize_starting_unique_relic_effect = yes
}

As written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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