CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_starting_relic_kent_christian_effect

create_starting_relic_kent_christian_effect = yes

game/common/scripted_effects/02_starting_holy_site_relics_effects.txt, line 517 (37 lines). No parameters.

create_starting_relic_kent_christian_effect is a scripted effect in Crusader Kings III, written at line 517 of its file. It takes no parameters: create_starting_relic_kent_christian_effect = yes. The game's script calls it in 1 place, among them create_starting_holy_relic_regular_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
create_starting_relic_kent_christian_effect = {
	set_artifact_rarity_masterwork = yes
	scope:relic_owner = {
		# Becket's shrine dominates Canterbury after his martyrdom in 1170;
		# before that, the founding-archbishop's pallium is the relic.
		if = {
			limit = { current_date >= 1170.12.29 }
			create_artifact = {
				name = artifact_relic_becket_name
				description = artifact_relic_becket_desc
				type = pedestal
				template = christian_artifact_template
				visuals = pedestal_christian_relic
				wealth = scope:wealth
				quality = scope:quality
				history = { type = created_before_history }
				modifier = artifact_placeholder_modifier
				save_scope_as = newly_created_artifact
			}
		}
		else = {
			create_artifact = {
				name = artifact_relic_augustine_pallium_name
				description = artifact_relic_augustine_pallium_desc
				type = pedestal
				template = christian_artifact_template
				visuals = pedestal_christian_relic
				wealth = scope:wealth
				quality = scope:quality
				history = { type = created_before_history }
				modifier = artifact_placeholder_modifier
				save_scope_as = newly_created_artifact
			}
		}
	}
	finalize_starting_unique_relic_effect = yes
}

As written in game/common/scripted_effects/02_starting_holy_site_relics_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_starting_relic_kent_christian_effect.

Source: game/common/scripted_effects/02_starting_holy_site_relics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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