Scripted effect
set_artifact_rarity_masterwork
set_artifact_rarity_masterwork = yesgame/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 14 (10 lines). No parameters.
set_artifact_rarity_masterwork is a scripted effect in Crusader Kings III, written at line 14 of its file. It takes no parameters: set_artifact_rarity_masterwork = yes. The game's script calls it in 44 places, among them … Caravaneers (event travel_events.4036), A Pharmaceutical Compendium (event physician_epidemic_events.1030) and A Shameful Item (event cultural_festival.9006). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
set_artifact_rarity_masterwork = {
save_scope_value_as = {
name = quality
value = 30
}
save_scope_value_as = {
name = wealth
value = 30
}
}As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_artifact_rarity_masterwork.
Events (12)
- … Caravaneers
travel_events.4036 - A Pharmaceutical Compendium
physician_epidemic_events.1030 - A Shameful Item
cultural_festival.9006 - A Tale of Old Glory
fp3_yearly.8029 - An Epic Unfinished
commission_epic.6005 - Ashes to Treasures
travel_events.4034
6 more
- author_book.1000
- Ornate Necklace
cultural_festival.9005 - Rare Trinkets
travel_events.4005 - The Masterwork
fp2_struggle.1012 - Treasure Map: A Bird in the Hand...
ep3_contract_event.0045 - Waters of the Jordan
ep3_travel_events.3000
Scripted effects inside an event file (1)
- 1041_chance_to_buff_item_rarity_effect
Scripted effects (31)
- coronation_create_artifact_game_start_effect
- coronation_create_artifact_yearly_effect
- create_artifact_aruval_effect
- create_artifact_badge_jerusalem_effect
- create_artifact_badge_rome_effect
- create_artifact_badge_santiago_effect
25 more
- create_artifact_chinese_caligraphy_effect
- create_artifact_dojigiri_sword_effect
- create_artifact_fp2_4p_chess_board_effect
- create_artifact_fp3_ancient_drinking_vessel_effect
- create_artifact_higekiri_sword_effect
- create_artifact_hizamaru_sword_effect
- create_artifact_ibeji_effect
- create_artifact_jewelled_danda_effect
- create_artifact_khanda_effect
- create_artifact_mikazuki_munechika_sword_effect
- create_artifact_military_classics_effect
- create_artifact_muhammads_epistles_effect
- create_artifact_navaratna_effect
- create_artifact_nukemaru_sword_effect
- create_artifact_odenta_sword_effect
- create_artifact_pedestal_hamayumi_bow_effect
- create_artifact_pedestal_ikenga_effect
- create_artifact_ruyi_effect
- create_artifact_sassanian_sword_effect
- create_artifact_sculpture_cabinet_pentapyrgion_effect
- create_artifact_siddhachakra_effect
- create_artifact_wall_banner_effect
- create_starting_relic_baghdad_islamic_effect
- create_starting_relic_cologne_christian_effect
- create_starting_relic_kent_christian_effect
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.