CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_artifact_rarity_masterwork

set_artifact_rarity_masterwork = yes

game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 14 (10 lines). No parameters.

set_artifact_rarity_masterwork is a scripted effect in Crusader Kings III, written at line 14 of its file. It takes no parameters: set_artifact_rarity_masterwork = yes. The game's script calls it in 44 places, among them … Caravaneers (event travel_events.4036), A Pharmaceutical Compendium (event physician_epidemic_events.1030) and A Shameful Item (event cultural_festival.9006). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
set_artifact_rarity_masterwork = {
	save_scope_value_as = {
		name = quality
		value = 30
	}
	save_scope_value_as = {
		name = wealth
		value = 30
	}
}

As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_artifact_rarity_masterwork.

Events (12)

6 more

Scripted effects inside an event file (1)

  • 1041_chance_to_buff_item_rarity_effect

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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