CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

create_artifact_fp3_ancient_drinking_vessel_effect

create_artifact_fp3_ancient_drinking_vessel_effect = { OWNER = … }

game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt, line 375 (62 lines). Parameters: $OWNER$.

create_artifact_fp3_ancient_drinking_vessel_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 375 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 2 places, among them Qanats of … (event travel_events_fp3.0021) and Tomb Raiders (event travel_events_fp3.0050). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (62 lines of game script)
create_artifact_fp3_ancient_drinking_vessel_effect = {
	# Set up general scopes.
	$OWNER$ = { save_scope_as = owner }
	# Begin creating.
	hidden_effect_new_object = {
		random_list = {
			1 = { set_artifact_rarity_illustrious = yes }
			2 = { set_artifact_rarity_famed = yes }
			3 = { set_artifact_rarity_masterwork = yes }
			1 = { set_artifact_rarity_common = yes }
		}
		# Create the artifact.
		scope:owner = {
			if = {
				limit = { has_royal_court = yes }
				create_artifact_fp3_ancient_drinking_vessel_effect_base = { TYPE = goblet }
			}
			else = {
				create_artifact_fp3_ancient_drinking_vessel_effect_base = { TYPE = miscellaneous_when_not_court }
			}
		}
		scope:newly_created_artifact = {
			set_artifact_description = fp3_ancient_drinking_vessel_desc
			# Flag this as something that can be reforged for free, if relevant.
			if = {
				limit = {
					$OWNER$ = { has_royal_court = no }
				}
				set_variable = {
					name = dlc_potential_court_artifact
					value = yes
				}
			}

			# Let's add modifiers!
			## Illustrious gets to be very swanky.
			if = {
				limit = { rarity = illustrious }
				add_scaled_artifact_modifier_prestige_effect = yes
				add_scaled_artifact_modifier_stress_gain_effect = yes
				add_scaled_artifact_modifier_attractiveness_effect = yes
			}
			## Famed
			else_if = {
				limit = { rarity = famed }
				add_scaled_artifact_modifier_prestige_effect = yes
				add_scaled_artifact_modifier_stress_gain_effect = yes
			}
			## Masterwork
			else_if = {
				limit = { rarity = masterwork }
				add_scaled_artifact_modifier_prestige_effect = yes
				add_scaled_artifact_modifier_stress_gain_effect = yes
			}
			## Common
			else_if = {
				limit = { rarity = common }
				add_scaled_artifact_modifier_stress_gain_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_fp3_ancient_drinking_vessel_effect.

Events (2)

Source: game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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