Scripted effect
create_artifact_badge_santiago_effect
create_artifact_badge_santiago_effect = { ACQUIRER = … }game/common/scripted_effects/00_artifact_badge_scripted_effects.txt, line 20 (30 lines). Parameters: $ACQUIRER$.
create_artifact_badge_santiago_effect is a scripted effect in Crusader Kings III, written at line 20 of its file. A call passes 1 parameter: ACQUIRER. The game's script calls it in 2 places, among them create_artifact_badge_effect (scripted effect) and generate_artifact_badge_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
The comment above it in the file
Santiago de Compostela
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (30 lines of game script)
create_artifact_badge_santiago_effect = {
$ACQUIRER$ = { save_scope_as = badge_acquirer }
if = {
limit = {
NOT = { exists = scope:badge_location }
}
title:b_santiago.title_province = { save_scope_as = badge_location }
}
set_artifact_rarity_masterwork = yes
hidden_effect_new_object = {
scope:badge_acquirer = {
create_artifact = {
name = santiago_badge_name
description = santiago_badge_description
type = badge
template = pilgrim_badge_template
visuals = santiago_badge
rarity = illustrious
modifier = artifact_monthly_piety_gain_mult_3_modifier
modifier = artifact_zealot_vassal_opinion_3_modifier
modifier = artifact_clergy_opinion_4_modifier
wealth = scope:wealth
quality = scope:quality
save_scope_as = newly_created_artifact
generate_history = no
}
}
}
setup_unique_pilgrim_badge_vars_effect = { HOLY_SITE = santiago }
}As written in game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_badge_santiago_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_artifact_badge_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.