Scripted effect
create_artifact_badge_effect
create_artifact_badge_effect = { RECEIVER = … }game/common/scripted_effects/00_artifact_badge_scripted_effects.txt, line 283 (35 lines). Parameters: $RECEIVER$.
create_artifact_badge_effect is a scripted effect in Crusader Kings III, written at line 283 of its file. A call passes 1 parameter: RECEIVER. The game's script calls it in 2 places, among them A Badge From … (event travel_events.2310) and The Badge (event pilgrimage.4100). Patch 1.20.1.2, from game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
The comment above it in the file
For use when you visit a holy site
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (35 lines of game script)
create_artifact_badge_effect = {
$RECEIVER$ = { save_scope_as = receiving_char }
hidden_effect_new_object = {
scope:receiving_char.location = { save_scope_as = badge_location }
# Santiago de Compostela
if = {
limit = { scope:badge_location.barony = title:b_santiago }
create_artifact_badge_santiago_effect = { ACQUIRER = scope:receiving_char }
}
#Jerusalem
else_if = {
limit = { scope:badge_location.barony = title:b_jerusalem }
create_artifact_badge_jerusalem_effect = { ACQUIRER = scope:receiving_char }
}
#Rome
else_if = {
limit = { scope:badge_location.barony = title:b_vaticano }
create_artifact_badge_rome_effect = { ACQUIRER = scope:receiving_char }
}
#Generic
else = {
create_artifact_badge_generic_effect = { ACQUIRER = scope:receiving_char }
}
#Make the history look neat
scope:newly_created_artifact ?= {
add_artifact_history = {
type = created
location = scope:badge_location
actor = scope:receiving_char
recipient = scope:receiving_char
}
save_scope_as = created_pilgrim_badge
}
}
}As written in game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_badge_effect.
Events (2)
- A Badge From …
travel_events.2310 - The Badge
pilgrimage.4100
Source: game/common/scripted_effects/00_artifact_badge_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.